private void OnAllLoaded() { UsequenceBundleLoader.ReleasePool(); base.enabled = false; UsequenceObjectReloader.inProgress = false; this.jobComplete = true; }
public void StartCutScene(string strPath) { this.CutSceneEnvironmentSet(); this.Loader = new UsequenceBundleLoader(); this.Loader.Init(); this.Loader.SetAsset(strPath); }
private void Init() { this.nowPath = 0; this.Loader = new UsequenceBundleLoader(); this.Loader.Init(); UsequenceBundleLoader.InitPool(); this.jobComplete = false; }