/// <summary> /// </summary> public void AnimatePanZoomFocusOrtho(Vector3f focusPoint, CoordSpace eSpace, float targetHeight, float duration) { if (duration > 0 && ShowTargetDuringAnimations) { UseCamera.SetTargetVisible(true); } Vector3f focusPointS = (eSpace == CoordSpace.WorldCoords) ? UseScene.ToSceneP(focusPoint) : focusPoint; Vector3f startFocusS = UseScene.ToSceneP(UseCamera.GetTarget()); float startHeight = UseCamera.OrthoHeight; Action <float> tweenF = (t) => { float smooth_t = MathUtil.WyvillRise01(t); Vector3f newTargetS = Vector3f.Lerp(startFocusS, focusPointS, smooth_t); UseCamera.Manipulator().PanFocusOnScenePoint(UseScene, UseCamera, newTargetS); float toHeight = MathUtil.Lerp(startHeight, targetHeight, t); float curHeight = UseCamera.OrthoHeight; float dh = toHeight - curHeight; UseCamera.Manipulator().SceneZoom(UseScene, UseCamera, -dh); }; if (duration > 0) { TweenAnimator anim = new TweenAnimator(tweenF, duration) { OnCompletedF = () => { UseCamera.SetTargetVisible(false); } }; UseScene.ObjectAnimator.Register(anim); } else { tweenF(1.0f); } }
/// <summary> /// Ortho variant of Turntable-rotate to set azimuth/altitude, while also re-centering camera on target at given distance. /// </summary> public void AnimateOrbitZoomFocusToOrtho(float toAzimuth, float toAltitude, float targetHeight, Vector3f toTargetS, float duration = 0.25f) { if (duration > 0 && ShowTargetDuringAnimations) { UseCamera.SetTargetVisible(true); } Vector3f startTargetS = UseScene.ToSceneP(UseCamera.GetTarget()); float startAltitude = UseCamera.Manipulator().TurntableAltitudeD; float startAzimuth = UseCamera.Manipulator().TurntableAzimuthD; float startOrthoHeight = UseCamera.OrthoHeight; Action <float> tweenF = (t) => { Vector3f newTargetS = Vector3f.Lerp(startTargetS, toTargetS, t); //Vector3f newTargetW = UseScene.ToWorldP(newTargetS); //UseCamera.Manipulator().ScenePanFocus(UseScene, UseCamera, newTargetW, false); UseCamera.Manipulator().PanFocusOnScenePoint(UseScene, UseCamera, newTargetS); float alt = MathUtil.Lerp(startAltitude, toAltitude, t); float az = MathUtil.Lerp(startAzimuth, toAzimuth, t); UseCamera.Manipulator().SceneOrbit(UseScene, UseCamera, az, alt, true); float curHeight = UseCamera.OrthoHeight; float toHeight = MathUtil.Lerp(startOrthoHeight, targetHeight, t); float dh = toHeight - curHeight; UseCamera.Manipulator().SceneZoom(UseScene, UseCamera, -dh); }; if (duration > 0) { TweenAnimator anim = new TweenAnimator(tweenF, duration) { OnCompletedF = () => { UseCamera.SetTargetVisible(false); } }; UseScene.ObjectAnimator.Register(anim); } else { tweenF(1.0f); } }
/// <summary> /// Ortho variant of Tumble scene to given orientation, while also re-centering camera on target at given distance. /// </summary> public void AnimateTumbleZoomFocusToOrtho(Quaternionf toOrientation, float targetHeight, Vector3f toTargetS, float duration = 0.25f) { if (duration > 0 && ShowTargetDuringAnimations) { UseCamera.SetTargetVisible(true); } Vector3f startTargetS = UseScene.ToSceneP(UseCamera.GetTarget()); Frame3f startF = UseScene.SceneFrame; float startOrthoHeight = UseCamera.OrthoHeight; Action <float> tweenF = (t) => { Vector3f newTargetS = Vector3f.Lerp(startTargetS, toTargetS, t); UseCamera.Manipulator().PanFocusOnScenePoint(UseScene, UseCamera, newTargetS); Quaternionf rot = Quaternion.Slerp(startF.Rotation, toOrientation, t); UseScene.RootGameObject.SetLocalRotation(rot); float curHeight = UseCamera.OrthoHeight; float toHeight = MathUtil.Lerp(startOrthoHeight, targetHeight, t); float dh = toHeight - curHeight; UseCamera.Manipulator().SceneZoom(UseScene, UseCamera, -dh); }; if (duration > 0) { TweenAnimator anim = new TweenAnimator(tweenF, duration) { OnCompletedF = () => { UseCamera.SetTargetVisible(false); } }; UseScene.ObjectAnimator.Register(anim); } else { tweenF(1.0f); } }