public void Start() { fadeObject = new fGameObject(GameObject.CreatePrimitive(PrimitiveType.Sphere), FGOFlags.NoFlags); //fadeObject.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); fadeObject.SetMaterial(MaterialUtil.CreateFlatMaterial(Color.black, 0.0f), true); fadeObject.SetName("fade_sphere"); UnityUtil.ReverseMeshOrientation(fadeObject.GetMesh()); fadeObject.SetParent(UseCamera.GameObject(), false); fadeObject.SetLayer(FPlatform.HUDLayer); }