void Start() { loggingManager = GameObject.Find("LoggingManager").GetComponent <LoggingManager>(); urn = GetComponent <UrnModel>(); SetupMechanisms(); SetupUrn(); LogMeta(); }
void Start() { inputWindow = InputWindowState.Closed; loggingManager = GameObject.Find("LoggingManager").GetComponent <LoggingManager>(); urn = gameObject.GetComponent <UrnModel>(); SetupMechanisms(); SetupUrn(); LogMeta(); cueAmount = cueAmount / interTrialIntervalSeconds; // Our code prepAmount = prepAmount / interTrialIntervalSeconds; // Our code interTrialAmount = interTrialAmount / interTrialIntervalSeconds; // Our code balloonColour = balloon.GetComponentInChildren <Renderer>().material; // Our code }