public void CalculateNextUpgradeCost() { var controller = UpgradesController.Instance; if (Upgrade.Equals(Upgrade.Upgrade2) && UpgradesController.Instance.UpgradesDictionary[Upgrade.Upgrade2] >= 20) { UpdateText(); _upgradeButton.GetComponentInChildren <Text>().text = "MAX"; UpgradeLevel.text = "Level MAX"; return; } int currentLevel = controller.UpgradesDictionary[Upgrade]; _nextUpgradeCost = UpgradesConsts.Exponent(_upgradeValues.BaseCost, _upgradeValues.CostMultiplier, currentLevel); _upgradeButton.GetComponentInChildren <Text>().text = "$" + MoneyConverter.ConvertNumber(_nextUpgradeCost); UpgradeLevel.text = "Level " + controller.UpgradesDictionary[Upgrade]; ToggleButtonFade(); UpdateSlider(); GameController.Instance.UpdateMiningPowerText(); UpdateText(); }
public void CalculateMiningSpeed() { if (UpgradesController.Instance.UpgradesDictionary.ContainsKey(Upgrade.Upgrade2)) { SetMiningSpeed(1.05 - UpgradesController.Instance.UpgradesDictionary[Upgrade.Upgrade2] * UpgradesConsts.GetUpgradeValues(Upgrade.Upgrade2).Productivity); } else { _miningSpeed = 1.05; } UpdateMiningPowerText(); }
public static double CalculateUpgradeProductivity(Upgrade upgrade) { if (!Instance.UpgradesDictionary.ContainsKey(upgrade)) { return(0); } int level = Instance.UpgradesDictionary[upgrade]; double multiplier = CalculateMultiplier(upgrade); double productivity = UpgradesConsts.GetUpgradeValues(upgrade).Productivity; productivity *= level * multiplier; return(productivity); }
public void CalculateAutoStrength() { double autoStrength = 0; foreach (var upgrade in UpgradesController.Instance.UpgradesDictionary.Keys) { if (!upgrade.Equals(Upgrade.Upgrade1) && !upgrade.Equals(Upgrade.Upgrade2)) { if (UpgradesConsts.GetUpgradeValues(upgrade) != null) { autoStrength += UpgradesConsts.GetUpgradeValues(upgrade).Productivity * UpgradesController.Instance.UpgradesDictionary[upgrade] * UpgradesController.CalculateMultiplier(upgrade); } } } autoStrength += autoStrength * _prestigeCrystals * _prestigeCrystalsMultiplier; _autoStrength = autoStrength; UpdateMiningPowerText(); }
private void Awake() { _upgradeButton = gameObject.GetComponentInChildren <Button>(); _upgradeValues = UpgradesConsts.GetUpgradeValues(Upgrade); }