public bool Deserialize(JSON_SkillParam json) { if (json == null) { return(false); } this.iname = json.iname; this.name = json.name; this.expr = json.expr; this.motion = json.motnm; this.effect = json.effnm; this.defend_effect = json.effdef; this.weapon = json.weapon; this.tokkou = json.tktag; this.tk_rate = json.tkrate; this.type = (ESkillType)json.type; this.timing = (ESkillTiming)json.timing; this.condition = (ESkillCondition)json.cond; this.target = (ESkillTarget)json.target; this.line_type = (ELineType)json.line; this.lvcap = (OInt)json.cap; this.cost = (OInt)json.cost; this.count = (OInt)json.count; this.rate = (OInt)json.rate; this.select_range = (ESelectType)json.sran; this.range_min = (OInt)json.rangemin; this.range_max = (OInt)json.range; this.select_scope = (ESelectType)json.ssco; this.scope = (OInt)json.scope; this.effect_height = (OInt)json.eff_h; this.back_defrate = (OInt)json.bdb; this.side_defrate = (OInt)json.sdb; this.ignore_defense_rate = (OInt)json.idr; this.job = json.job; this.SceneName = json.scn; this.ComboNum = (OInt)json.combo_num; this.ComboDamageRate = (OInt)(100 - Math.Abs(json.combo_rate)); this.IsCritical = (OBool)(json.is_cri != 0); this.JewelDamageType = (JewelDamageTypes)json.jdtype; this.JewelDamageValue = (OInt)json.jdv; this.IsJewelAbsorb = (OBool)(json.jdabs != 0); this.DuplicateCount = (OInt)json.dupli; this.CollaboMainId = json.cs_main_id; this.CollaboHeight = (OInt)json.cs_height; this.KnockBackRate = (OInt)json.kb_rate; this.KnockBackVal = (OInt)json.kb_val; this.DamageDispType = (eDamageDispType)json.dmg_dt; this.ReplaceTargetIdLists.Clear(); if (json.rp_tgt_ids != null) { foreach (string rpTgtId in json.rp_tgt_ids) { this.ReplaceTargetIdLists.Add(rpTgtId); } } this.ReplaceChangeIdLists.Clear(); if (json.rp_chg_ids != null) { foreach (string rpChgId in json.rp_chg_ids) { this.ReplaceChangeIdLists.Add(rpChgId); } } if (this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count) { this.ReplaceTargetIdLists.Clear(); this.ReplaceChangeIdLists.Clear(); } this.AbilityReplaceTargetIdLists.Clear(); if (json.ab_rp_tgt_ids != null) { foreach (string abRpTgtId in json.ab_rp_tgt_ids) { this.AbilityReplaceTargetIdLists.Add(abRpTgtId); } } this.AbilityReplaceChangeIdLists.Clear(); if (json.ab_rp_chg_ids != null) { foreach (string abRpChgId in json.ab_rp_chg_ids) { this.AbilityReplaceChangeIdLists.Add(abRpChgId); } } if (this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count) { this.AbilityReplaceTargetIdLists.Clear(); this.AbilityReplaceChangeIdLists.Clear(); } this.CollaboVoiceId = json.cs_voice; this.CollaboVoicePlayDelayFrame = json.cs_vp_df; this.flags = (SkillFlags)0; if (json.cutin != 0) { this.flags |= SkillFlags.ExecuteCutin; } if (json.isbtl != 0) { this.flags |= SkillFlags.ExecuteInBattle; } if (json.chran != 0) { this.flags |= SkillFlags.EnableChangeRange; } if (json.sonoba != 0) { this.flags |= SkillFlags.SelfTargetSelect; } if (json.pierce != 0) { this.flags |= SkillFlags.PierceAttack; } if (json.hbonus != 0) { this.flags |= SkillFlags.EnableHeightRangeBonus; } if (json.ehpa != 0) { this.flags |= SkillFlags.EnableHeightParamAdjust; } if (json.utgt != 0) { this.flags |= SkillFlags.EnableUnitLockTarget; } if (json.ctbreak != 0) { this.flags |= SkillFlags.CastBreak; } if (json.mpatk != 0) { this.flags |= SkillFlags.JewelAttack; } if (json.fhit != 0) { this.flags |= SkillFlags.ForceHit; } if (json.suicide != 0) { this.flags |= SkillFlags.Suicide; } this.hp_cost = (OInt)json.hp_cost; this.hp_cost_rate = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100); this.random_hit_rate = (OInt)json.rhit; this.effect_type = (SkillEffectTypes)json.eff_type; this.effect_calc = (SkillParamCalcTypes)json.eff_calc; this.effect_rate = new SkillRankUpValue(); this.effect_rate.ini = (OInt)json.eff_rate_ini; this.effect_rate.max = (OInt)json.eff_rate_max; this.effect_value = new SkillRankUpValue(); this.effect_value.ini = (OInt)json.eff_val_ini; this.effect_value.max = (OInt)json.eff_val_max; this.effect_range = new SkillRankUpValue(); this.effect_range.ini = (OInt)json.eff_range_ini; this.effect_range.max = (OInt)json.eff_range_max; this.effect_hprate = (OInt)json.eff_hprate; this.effect_mprate = (OInt)json.eff_mprate; this.effect_dead_rate = (OInt)json.eff_durate; this.effect_lvrate = (OInt)json.eff_lvrate; this.attack_type = (AttackTypes)json.atk_type; this.attack_detail = (AttackDetailTypes)json.atk_det; this.element_type = (EElement)json.elem; this.element_value = (SkillRankUpValue)null; if (this.element_type != EElement.None) { this.element_value = new SkillRankUpValue(); this.element_value.ini = (OInt)json.elem_ini; this.element_value.max = (OInt)json.elem_max; } this.cast_type = (ECastTypes)json.ct_type; this.cast_speed = (SkillRankUpValue)null; if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0)) { this.cast_speed = new SkillRankUpValue(); this.cast_speed.ini = (OInt)json.ct_spd_ini; this.cast_speed.max = (OInt)json.ct_spd_max; } this.absorb_damage_rate = (OInt)json.abs_d_rate; this.reaction_damage_type = (DamageTypes)json.react_d_type; this.reaction_det_lists.Clear(); if (json.react_dets != null) { foreach (AttackDetailTypes reactDet in json.react_dets) { this.reaction_det_lists.Add(reactDet); } } if (this.reaction_damage_type != DamageTypes.None) { this.control_damage_value = new SkillRankUpValue(); this.control_damage_value.ini = (OInt)json.ctrl_d_ini; this.control_damage_value.max = (OInt)json.ctrl_d_max; this.control_damage_calc = (SkillParamCalcTypes)json.ctrl_d_calc; } this.control_ct_rate = (SkillRankUpValue)null; this.control_ct_value = (SkillRankUpValue)null; if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0) { this.control_ct_rate = new SkillRankUpValue(); this.control_ct_rate.ini = (OInt)json.ct_rate_ini; this.control_ct_rate.max = (OInt)json.ct_rate_max; this.control_ct_value = new SkillRankUpValue(); this.control_ct_value.ini = (OInt)json.ct_val_ini; this.control_ct_value.max = (OInt)json.ct_val_max; this.control_ct_calc = (SkillParamCalcTypes)json.ct_calc; } this.target_buff_iname = json.t_buff; this.target_cond_iname = json.t_cond; this.self_buff_iname = json.s_buff; this.self_cond_iname = json.s_cond; this.shield_type = (ShieldTypes)json.shield_type; this.shield_damage_type = (DamageTypes)json.shield_d_type; this.shield_turn = (SkillRankUpValue)null; this.shield_value = (SkillRankUpValue)null; if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None) { this.shield_turn = new SkillRankUpValue(); this.shield_turn.ini = (OInt)json.shield_turn_ini; this.shield_turn.max = (OInt)json.shield_turn_max; this.shield_value = new SkillRankUpValue(); this.shield_value.ini = (OInt)json.shield_ini; this.shield_value.max = (OInt)json.shield_max; } SkillEffectTypes effectType = this.effect_type; switch (effectType) { case SkillEffectTypes.Teleport: case SkillEffectTypes.Changing: case SkillEffectTypes.Throw: this.scope = (OInt)0; this.select_scope = ESelectType.Cross; break; case SkillEffectTypes.RateDamage: if (this.attack_type == AttackTypes.None) { this.attack_type = AttackTypes.PhyAttack; break; } break; default: if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage) { goto case SkillEffectTypes.RateDamage; } else { break; } } if (this.select_range == ESelectType.Laser) { this.select_scope = ESelectType.Laser; this.scope = (OInt)Math.Max((int)this.scope, 1); } else { switch (this.select_range) { case ESelectType.LaserSpread: this.select_scope = ESelectType.LaserSpread; break; case ESelectType.LaserWide: this.select_scope = ESelectType.LaserWide; break; case ESelectType.LaserTwin: this.select_scope = ESelectType.LaserTwin; break; case ESelectType.LaserTriple: this.select_scope = ESelectType.LaserTriple; break; } switch (this.select_scope) { case ESelectType.LaserSpread: case ESelectType.LaserWide: case ESelectType.LaserTwin: case ESelectType.LaserTriple: this.scope = (OInt)1; break; } } return(true); }
public bool Deserialize(JSON_SkillParam json) { if (json == null) { return(false); } this.iname = json.iname; this.name = json.name; this.expr = json.expr; this.motion = json.motnm; this.effect = json.effnm; this.defend_effect = json.effdef; this.weapon = json.weapon; this.tokkou = json.tktag; this.tk_rate = json.tkrate; this.type = (ESkillType)json.type; this.timing = (ESkillTiming)json.timing; this.condition = (ESkillCondition)json.cond; this.target = (ESkillTarget)json.target; this.line_type = (ELineType)json.line; this.lvcap = (OInt)json.cap; this.cost = (OInt)json.cost; this.count = (OInt)json.count; this.rate = (OInt)json.rate; this.select_range = (ESelectType)json.sran; this.range_min = (OInt)json.rangemin; this.range_max = (OInt)json.range; this.select_scope = (ESelectType)json.ssco; this.scope = (OInt)json.scope; this.effect_height = (OInt)json.eff_h; this.back_defrate = (OInt)json.bdb; this.side_defrate = (OInt)json.sdb; this.ignore_defense_rate = (OInt)json.idr; this.job = json.job; this.SceneName = json.scn; this.ComboNum = (OInt)json.combo_num; this.ComboDamageRate = (OInt)(100 - Math.Abs(json.combo_rate)); this.IsCritical = (OBool)(json.is_cri != 0); this.JewelDamageType = (JewelDamageTypes)json.jdtype; this.JewelDamageValue = (OInt)json.jdv; this.IsJewelAbsorb = (OBool)(json.jdabs != 0); this.DuplicateCount = (OInt)json.dupli; this.CollaboMainId = json.cs_main_id; this.CollaboHeight = (OInt)json.cs_height; this.KnockBackRate = (OInt)json.kb_rate; this.KnockBackVal = (OInt)json.kb_val; this.KnockBackDir = (eKnockBackDir)json.kb_dir; this.KnockBackDs = (eKnockBackDs)json.kb_ds; this.DamageDispType = (eDamageDispType)json.dmg_dt; this.ReplaceTargetIdLists = (List <string>)null; if (json.rp_tgt_ids != null) { this.ReplaceTargetIdLists = new List <string>(); foreach (string rpTgtId in json.rp_tgt_ids) { this.ReplaceTargetIdLists.Add(rpTgtId); } } this.ReplaceChangeIdLists = (List <string>)null; if (json.rp_chg_ids != null && this.ReplaceTargetIdLists != null) { this.ReplaceChangeIdLists = new List <string>(); foreach (string rpChgId in json.rp_chg_ids) { this.ReplaceChangeIdLists.Add(rpChgId); } } if (this.ReplaceTargetIdLists != null && this.ReplaceChangeIdLists != null && this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count) { this.ReplaceTargetIdLists.Clear(); this.ReplaceChangeIdLists.Clear(); } this.AbilityReplaceTargetIdLists = (List <string>)null; if (json.ab_rp_tgt_ids != null) { this.AbilityReplaceTargetIdLists = new List <string>(); foreach (string abRpTgtId in json.ab_rp_tgt_ids) { this.AbilityReplaceTargetIdLists.Add(abRpTgtId); } } this.AbilityReplaceChangeIdLists = (List <string>)null; if (json.ab_rp_chg_ids != null && this.AbilityReplaceTargetIdLists != null) { this.AbilityReplaceChangeIdLists = new List <string>(); foreach (string abRpChgId in json.ab_rp_chg_ids) { this.AbilityReplaceChangeIdLists.Add(abRpChgId); } } if (this.AbilityReplaceTargetIdLists != null && this.AbilityReplaceChangeIdLists != null && this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count) { this.AbilityReplaceTargetIdLists.Clear(); this.AbilityReplaceChangeIdLists.Clear(); } this.CollaboVoiceId = json.cs_voice; this.CollaboVoicePlayDelayFrame = json.cs_vp_df; this.TeleportType = (eTeleportType)json.tl_type; this.TeleportTarget = (ESkillTarget)json.tl_target; this.TeleportHeight = json.tl_height; this.TeleportIsMove = json.tl_is_mov != 0; this.TrickId = json.tr_id; this.TrickSetType = (eTrickSetType)json.tr_set; this.BreakObjId = json.bo_id; this.MapEffectDesc = json.me_desc; this.WeatherRate = json.wth_rate; this.WeatherId = json.wth_id; this.ElementSpcAtkRate = json.elem_tk; this.MaxDamageValue = json.max_dmg; this.CutInConceptCardId = json.ci_cc_id; this.JudgeHpVal = json.jhp_val; this.JudgeHpCalc = (SkillParamCalcTypes)json.jhp_calc; this.AcFromAbilId = json.ac_fr_ab_id; this.AcToAbilId = json.ac_to_ab_id; this.AcTurn = json.ac_turn; this.EffectHitTargetNumRate = (OInt)json.eff_htnrate; this.AbsorbAndGive = (eAbsorbAndGive)json.aag; this.TargetEx = (eSkillTargetEx)json.target_ex; this.JumpSpcAtkRate = json.jmp_tk; this.flags = (SkillFlags)0; if (json.cutin != 0) { this.flags |= SkillFlags.ExecuteCutin; } if (json.isbtl != 0) { this.flags |= SkillFlags.ExecuteInBattle; } if (json.chran != 0) { this.flags |= SkillFlags.EnableChangeRange; } if (json.sonoba != 0) { this.flags |= SkillFlags.SelfTargetSelect; } if (json.pierce != 0) { this.flags |= SkillFlags.PierceAttack; } if (json.hbonus != 0) { this.flags |= SkillFlags.EnableHeightRangeBonus; } if (json.ehpa != 0) { this.flags |= SkillFlags.EnableHeightParamAdjust; } if (json.utgt != 0) { this.flags |= SkillFlags.EnableUnitLockTarget; } if (json.ctbreak != 0) { this.flags |= SkillFlags.CastBreak; } if (json.mpatk != 0) { this.flags |= SkillFlags.JewelAttack; } if (json.fhit != 0) { this.flags |= SkillFlags.ForceHit; } if (json.suicide != 0) { this.flags |= SkillFlags.Suicide; } if (json.sub_actuate != 0) { this.flags |= SkillFlags.SubActuate; } if (json.is_fixed != 0) { this.flags |= SkillFlags.FixedDamage; } if (json.f_ulock != 0) { this.flags |= SkillFlags.ForceUnitLock; } if (json.ad_react != 0) { this.flags |= SkillFlags.AllDamageReaction; } if (json.ig_elem != 0) { this.flags |= SkillFlags.IgnoreElement; } if (json.is_pre_apply != 0) { this.flags |= SkillFlags.PrevApply; } if (json.jhp_over != 0) { this.flags |= SkillFlags.JudgeHpOver; } if (json.is_mhm_dmg != 0) { this.flags |= SkillFlags.MhmDamage; } if (json.ac_is_self != 0) { this.flags |= SkillFlags.AcSelf; } if (json.ac_is_reset != 0) { this.flags |= SkillFlags.AcReset; } if (json.is_htndiv != 0) { this.flags |= SkillFlags.HitTargetNumDiv; } if (json.is_no_ccc != 0) { this.flags |= SkillFlags.NoChargeCalcCT; } if (json.jmpbreak != 0) { this.flags |= SkillFlags.JumpBreak; } this.hp_cost = (OInt)json.hp_cost; this.hp_cost_rate = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100); this.random_hit_rate = (OInt)json.rhit; this.effect_type = (SkillEffectTypes)json.eff_type; this.effect_calc = (SkillParamCalcTypes)json.eff_calc; this.effect_rate = new SkillRankUpValue(); this.effect_rate.ini = (OInt)json.eff_rate_ini; this.effect_rate.max = (OInt)json.eff_rate_max; this.effect_value = new SkillRankUpValue(); this.effect_value.ini = (OInt)json.eff_val_ini; this.effect_value.max = (OInt)json.eff_val_max; this.effect_range = new SkillRankUpValue(); this.effect_range.ini = (OInt)json.eff_range_ini; this.effect_range.max = (OInt)json.eff_range_max; this.effect_hprate = (OInt)json.eff_hprate; this.effect_mprate = (OInt)json.eff_mprate; this.effect_dead_rate = (OInt)json.eff_durate; this.effect_lvrate = (OInt)json.eff_lvrate; this.attack_type = (AttackTypes)json.atk_type; this.attack_detail = (AttackDetailTypes)json.atk_det; this.element_type = (EElement)json.elem; this.element_value = (SkillRankUpValue)null; if (this.element_type != EElement.None) { this.element_value = new SkillRankUpValue(); this.element_value.ini = (OInt)json.elem_ini; this.element_value.max = (OInt)json.elem_max; } this.cast_type = (ECastTypes)json.ct_type; this.cast_speed = (SkillRankUpValue)null; if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0)) { this.cast_speed = new SkillRankUpValue(); this.cast_speed.ini = (OInt)json.ct_spd_ini; this.cast_speed.max = (OInt)json.ct_spd_max; } this.absorb_damage_rate = (OInt)json.abs_d_rate; this.reaction_damage_type = (DamageTypes)json.react_d_type; this.reaction_det_lists = (List <AttackDetailTypes>)null; if (json.react_dets != null) { this.reaction_det_lists = new List <AttackDetailTypes>(); foreach (AttackDetailTypes reactDet in json.react_dets) { this.reaction_det_lists.Add(reactDet); } } this.control_ct_rate = (SkillRankUpValue)null; this.control_ct_value = (SkillRankUpValue)null; if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0) { this.control_ct_rate = new SkillRankUpValue(); this.control_ct_rate.ini = (OInt)json.ct_rate_ini; this.control_ct_rate.max = (OInt)json.ct_rate_max; this.control_ct_value = new SkillRankUpValue(); this.control_ct_value.ini = (OInt)json.ct_val_ini; this.control_ct_value.max = (OInt)json.ct_val_max; this.control_ct_calc = (SkillParamCalcTypes)json.ct_calc; } this.target_buff_iname = json.t_buff; this.target_cond_iname = json.t_cond; this.self_buff_iname = json.s_buff; this.self_cond_iname = json.s_cond; this.shield_type = (ShieldTypes)json.shield_type; this.shield_damage_type = (DamageTypes)json.shield_d_type; this.shield_turn = (SkillRankUpValue)null; this.shield_value = (SkillRankUpValue)null; if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None) { this.shield_turn = new SkillRankUpValue(); this.shield_turn.ini = (OInt)json.shield_turn_ini; this.shield_turn.max = (OInt)json.shield_turn_max; this.shield_value = new SkillRankUpValue(); this.shield_value.ini = (OInt)json.shield_ini; this.shield_value.max = (OInt)json.shield_max; if (json.shield_reset != 0) { this.flags |= SkillFlags.ShieldReset; } } if (this.reaction_damage_type != DamageTypes.None || this.shield_damage_type != DamageTypes.None) { this.control_damage_rate = new SkillRankUpValue(); this.control_damage_rate.ini = (OInt)json.ctrl_d_rate_ini; this.control_damage_rate.max = (OInt)json.ctrl_d_rate_max; this.control_damage_value = new SkillRankUpValue(); this.control_damage_value.ini = (OInt)json.ctrl_d_ini; this.control_damage_value.max = (OInt)json.ctrl_d_max; this.control_damage_calc = (SkillParamCalcTypes)json.ctrl_d_calc; } SkillEffectTypes effectType = this.effect_type; switch (effectType) { case SkillEffectTypes.Teleport: case SkillEffectTypes.Changing: case SkillEffectTypes.Throw: this.scope = (OInt)0; this.select_scope = ESelectType.Cross; break; case SkillEffectTypes.RateDamage: if (this.attack_type == AttackTypes.None) { this.attack_type = AttackTypes.PhyAttack; break; } break; default: if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage || effectType == SkillEffectTypes.RateDamageCurrent) { goto case SkillEffectTypes.RateDamage; } else { break; } } if (this.select_range == ESelectType.Laser) { this.select_scope = ESelectType.Laser; this.scope = (OInt)Math.Max((int)this.scope, 1); } else { switch (this.select_range) { case ESelectType.LaserSpread: this.select_scope = ESelectType.LaserSpread; break; case ESelectType.LaserWide: this.select_scope = ESelectType.LaserWide; break; case ESelectType.LaserTwin: this.select_scope = ESelectType.LaserTwin; break; case ESelectType.LaserTriple: this.select_scope = ESelectType.LaserTriple; break; } switch (this.select_scope) { case ESelectType.LaserSpread: case ESelectType.LaserWide: case ESelectType.LaserTwin: case ESelectType.LaserTriple: this.scope = (OInt)1; break; } } if (this.TeleportType != eTeleportType.None) { if (!this.IsTargetGridNoUnit && this.TeleportType != eTeleportType.BeforeSkill) { this.target = ESkillTarget.GridNoUnit; } if (this.IsTargetTeleport) { if (this.IsCastSkill()) { this.cast_speed = (SkillRankUpValue)null; } if ((int)this.scope != 0) { this.scope = (OInt)0; } } } if (this.IsTargetValidGrid && !this.IsTrickSkill()) { this.target = ESkillTarget.GridNoUnit; } if (this.timing == ESkillTiming.Auto && this.effect_type == SkillEffectTypes.Attack) { this.effect_type = SkillEffectTypes.Buff; } return(true); }
public void Setup(int value, Color color, eDamageDispType damage_disp_type) { if (!Object.op_Implicit((Object)this.GoDispDigit)) { return; } this.GoDispDigit.SetActive(false); this.mValue = value; this.mDigitColor = color; this.mDamageDispType = damage_disp_type; int num1 = 1; int mValue1 = this.mValue; while (mValue1 >= 10) { ++num1; mValue1 /= 10; } this.mDigitLists.Clear(); float num2 = (float)num1 * this.Spacing; Sprite sprite = (Sprite)null; switch (this.mDamageDispType) { case eDamageDispType.Billion: sprite = this.BillionSprite; break; case eDamageDispType.Trillion: sprite = this.TrillionSprite; break; } DamageDsgPopup.Digit digit1 = (DamageDsgPopup.Digit)null; if (Object.op_Inequality((Object)sprite, (Object)null)) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.GoDispDigit); if (Object.op_Implicit((Object)gameObject)) { digit1 = new DamageDsgPopup.Digit(); digit1.mPosition = new Vector2(num2 * 0.5f, 0.0f); digit1.mTransform = gameObject.get_transform() as RectTransform; ((Transform)digit1.mTransform).SetParent(((Component)this).get_transform(), false); RectTransform mTransform = digit1.mTransform; Rect textureRect1 = sprite.get_textureRect(); // ISSUE: explicit reference operation double width = (double)((Rect)@textureRect1).get_width(); Rect textureRect2 = sprite.get_textureRect(); // ISSUE: explicit reference operation double height = (double)((Rect)@textureRect2).get_height(); Vector2 vector2 = new Vector2((float)width, (float)height); mTransform.set_sizeDelta(vector2); digit1.mTransform.set_anchoredPosition(digit1.mPosition); digit1.mImage = (Image)gameObject.GetComponent <Image>(); if (Object.op_Implicit((Object)digit1.mImage)) { digit1.mImage.set_sprite(sprite); } gameObject.SetActive(true); } } List <DamageDsgPopup.Digit> digitList = new List <DamageDsgPopup.Digit>(); int mValue2 = this.mValue; for (int index = 0; index < num1; ++index) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.GoDispDigit); if (Object.op_Implicit((Object)gameObject)) { Sprite digitSprite = this.DigitSprites[mValue2 % 10]; DamageDsgPopup.Digit digit2 = new DamageDsgPopup.Digit(); digit2.mPosition = new Vector2((float)((double)num2 * 0.5 - (double)this.SpacingUnit * 0.5 - (double)this.Spacing * ((double)index + 0.5)), 0.0f); digit2.mTransform = gameObject.get_transform() as RectTransform; ((Transform)digit2.mTransform).SetParent(((Component)this).get_transform(), false); RectTransform mTransform = digit2.mTransform; Rect textureRect1 = digitSprite.get_textureRect(); // ISSUE: explicit reference operation double width = (double)((Rect)@textureRect1).get_width(); Rect textureRect2 = digitSprite.get_textureRect(); // ISSUE: explicit reference operation double height = (double)((Rect)@textureRect2).get_height(); Vector2 vector2 = new Vector2((float)width, (float)height); mTransform.set_sizeDelta(vector2); digit2.mTransform.set_anchoredPosition(digit2.mPosition); digit2.mImage = (Image)gameObject.GetComponent <Image>(); if (Object.op_Implicit((Object)digit2.mImage)) { digit2.mImage.set_sprite(digitSprite); ((Graphic)digit2.mImage).set_color(this.mDigitColor); } digitList.Add(digit2); gameObject.SetActive(true); } mValue2 /= 10; } for (int index = digitList.Count - 1; index >= 0; --index) { this.mDigitLists.Add(digitList[index]); } if (digit1 != null) { this.mDigitLists.Add(digit1); } this.mPassedTime = 0.0f; this.mPassedFadeTime = 0.0f; this.mIsInitialized = true; if (this.mDigitLists.Count == 0) { return; } using (List <DamageDsgPopup.Digit> .Enumerator enumerator = this.mDigitLists.GetEnumerator()) { while (enumerator.MoveNext()) { Animator component = (Animator)((Component)enumerator.Current.mImage).get_gameObject().GetComponent <Animator>(); if (Object.op_Implicit((Object)component)) { ((Behaviour)component).set_enabled(false); } } } this.StartCoroutine(this.startDelayAnm()); }