void Start() { _gameController = GetComponent <GameController>(); _buildingInfo = GetComponent <BuildingInfo>(); _rhythmValues = FindObjectOfType <RythmValues>(); _upgradeController = FindObjectOfType <UpgradeController>(); }
public void Init(IEvent events, ServerController server, UpgradeController upgrade, ServerManager manager) { _event = events; _server = server; _upgrade = upgrade; _manager = manager; }
private void OnLevelWasLoaded() { manager = FindObjectOfType <GameManager>(); upgrades = FindObjectOfType <UpgradeController>(); jumpForce = playerCalculator.launchForce * upgrades.jumpUpgradeValue; gravityScale = playerCalculator.playerGravityScale - upgrades.gravityUpgradeValue; }
public UpgradeController() { instance = this; skills = Settings.GetSkills(); cameraObjects = new List <GUIObject> (); cameraObjectPositions = new Dictionary <GUIObject, Vector2> (); skillsObjects = new List <GUIObject> (); new ForbidController(); UpdateController.toUpdate = Update; UpdateController.toFixedUpdate = FixedUpdate; new GUIController(); new SlideController(new Vector2(0, 0), new Vector2(0 + CameraController.heightInMeters / 2f, 9 + CameraController.heightInMeters / 2f) , SlideController.Mode.Slide, 3); CameraController.ResizeCamera(Mathf.Min(CameraController.GetWidthInMeters(1080 / 50f * Settings.FhdToHD), 1920 / 50f * Settings.FhdToHD)); CameraController.cameraPosition = new Vector2(0, 0); UpdateController.Timer(0.1f, () => { Create(); }); }
// Use this for initialization void Start() { if (DataManager.instance.IsLoaded) //did we load a save? { GameData data = DataManager.instance.GetData(); //get saved data curHealth = data.GetHealth(); curShield = data.GetShield(); curExperience = data.GetExp(); currentLevel = data.GetLevel(); for (int i = 0; i < currentLevel; i++) { experienceRequirement *= experienceRequirementMultiplier; } transform.position = new Vector3(data.GetPosition()[0], data.GetPosition()[1], 0); } else { curHealth = maxHealth; curShield = maxShield; } bottomLeft = Camera.main.ScreenToWorldPoint(Vector3.zero); topRight = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)); weapons = GetComponentsInChildren <WeaponController>(true); upgrader = GetComponent <UpgradeController>(); }
public override string folderList(string pathFolderName) { string result = ""; if (core.wwwFiles.isinLocalAbsDosPath(pathFolderName)) { List <FolderDetail> fi = core.wwwFiles.getFolderList(core.wwwFiles.convertLocalAbsToRelativePath(pathFolderName)); result = UpgradeController.upgrade51ConvertDirectoryInfoArrayToParseString(fi); } else if (core.privateFiles.isinLocalAbsDosPath(pathFolderName)) { List <FolderDetail> fi = core.privateFiles.getFolderList(core.privateFiles.convertLocalAbsToRelativePath(pathFolderName)); result = UpgradeController.upgrade51ConvertDirectoryInfoArrayToParseString(fi); } else if (core.cdnFiles.isinLocalAbsDosPath(pathFolderName)) { List <FolderDetail> fi = core.cdnFiles.getFolderList(core.cdnFiles.convertLocalAbsToRelativePath(pathFolderName)); result = UpgradeController.upgrade51ConvertDirectoryInfoArrayToParseString(fi); } else { throw (new GenericException("Application cannot access this path [" + pathFolderName + "]")); } return(result); }
// Start is called before the first frame update void Start() { upgradeScript = upgradeManager.GetComponent <UpgradeController>(); upgradesVisualized = new HashSet <UpgradeController.upgrade>(); rand = new System.Random(); smartwatchChance = 0f; }
private void Start() { animation = ((Animation)this.gameObject.GetComponent("Animation")); UpgradeController = GameObject.FindWithTag("UpgradeController").GetComponent <UpgradeController>(); UpgradeController.OnChopSpeed += IncreaseChopSpeed; UpgradeController.OnMineSpeed += IncreaseMineSpeed; }
void Start() { background_music_game.Stop(); UC = GameObject.Find("Upgrade_UI").GetComponent <UpgradeController>(); // SaveGame.Clear(); if (SaveGame.Exists("ship_fire_rate")) { ship_fire_rate = SaveGame.Load <float>("ship_fire_rate"); } else { ship_fire_rate = 0.0075f; } if (SaveGame.Exists("ship_fire_power")) { ship_fire_power = SaveGame.Load <float>("ship_fire_power"); } else { ship_fire_power = 200.00f; } coins_multiplier = UC.Load_int("_coin_multiplier"); coins_daily = UC.Load_int("_coin_daily"); currentLevel = UC.Load_int("currentLevel"); coins = UC.Load_int("coins"); }
public void SetFocus(UpgradeController item) { if (item.nextLevel < item.levelData.Length) { if (focusItem != null) { focusItem.transform.localScale = Vector3.one; } focusItem = item; focusItem.transform.localScale = Vector3.one * 1.2f; title.text = focusItem.title; description.text = focusItem.levelData[focusItem.nextLevel].description; updradeButton.onClick.RemoveAllListeners(); if (focusItem.nextLevel < item.levelData.Length - 1) { cost.gameObject.SetActive(true); updradeButton.gameObject.SetActive(true); updradeButton.GetComponentInChildren <Text>().text = focusItem.nextLevel == 0 ? "BUY" : "UPGRADE"; updradeButton.onClick.AddListener(focusItem.UpgradeEvent); updradeButton.interactable = candyController.candyCount >= focusItem.levelData[focusItem.nextLevel].cost ? true : false; cost.text = focusItem.levelData[focusItem.nextLevel].cost.ToString(); } else { cost.gameObject.SetActive(false); updradeButton.gameObject.SetActive(false); } } }
void Start() { killCount = GameObject.Find("KillCount").GetComponent <Text> (); gameOver = Camera.main.GetComponent <GameOver> (); upgrades = GetComponent <UpgradeController> (); RefreshKillCountText(); }
void FixedUpdate() { isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround); if (UpgradeController.GetSpeedUp()) { speed = updateSpeed; } if (!knockback && photonView.IsMine) { if (photonView.IsMine) { moveInput = joystick.Horizontal; rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); animator.SetFloat("Speed", Mathf.Abs(moveInput * speed)); } } if (facingRight == false && rb.velocity.x > 0) { base.Flip(); } else if (facingRight == true && rb.velocity.x < 0) { base.Flip(); } }
public void HealthMax() { UpgradeController.SetSmallHealthUpgrade(false); UpgradeController.SetMaxHealthUpgrade(true); //SceneManager.LoadScene(9); PhotonNetwork.LoadLevel(9); }
public void Init(UpgradeController upgrade, FinanceController finance, ServerBuildController serverBuild) { _upgrade = upgrade; _finance = finance; _serverBuild = serverBuild; _raycastMask = LayerMask.GetMask(RaycastLayer); }
public void DamageMax() { UpgradeController.SetDoubleShootUpgrade(true); UpgradeController.SetArrowUpdate(false); UpgradeController.SetBulletUpdate(false); //SceneManager.LoadScene(9); PhotonNetwork.LoadLevel(9); }
// Use this for initialization void Start() { if (upgrader == null) { upgrader = GameObject.FindObjectOfType <UpgradeController>(); Debug.LogError("UpgradeController is null! Assign an UpgradeController in the inspector panel."); } }
void Awake() { InitializeButtonsText(); upgradeController = GameObject.FindObjectOfType<UpgradeController>(); if(!upgradeController){ Debug.LogError("Can't find the UpgradeController"); } }
// Start is called before the first frame update void Start() { finishGame = false; // Max health upgrade if (UpgradeController.GetMaxHealthUpgrade()) { maxHealth = 200; } else if (UpgradeController.GetSmallHealthUpgrade()) { maxHealth = 150; } else { maxHealth = 100; } GameObject fixedJoystick = GameObject.Find("Fixed Joystick"); joystick = fixedJoystick.GetComponent <FixedJoystick>(); healthBar = GameObject.Find("HealthBar").GetComponent <HealthBar>(); extraJumps = extraJumpsValue; rb = GetComponent <Rigidbody2D>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); jumpButton = GameObject.Find("Jump").GetComponent <Button>(); EventTrigger jumpEventTrigger = jumpButton.GetComponent <EventTrigger>(); var pointerDown = new EventTrigger.Entry(); pointerDown.eventID = EventTriggerType.PointerDown; pointerDown.callback.AddListener(jumpMethode); jumpEventTrigger.triggers.Add(pointerDown); photonView = GetComponent <PhotonView>(); if (PhotonNetwork.IsMasterClient) { spawnPoint = GameObject.Find("SpawnPoint 1").transform; } else { spawnPoint = GameObject.Find("SpawnPoint 2").transform; } //set all Synchronized Parameter mode to continous PhotonAnimatorView photonAnimator = GetComponent <PhotonAnimatorView>(); List <SynchronizedParameter> parameters = photonAnimator.GetSynchronizedParameters(); foreach (SynchronizedParameter parameter in parameters) { photonAnimator.SetParameterSynchronized(parameter.Name, parameter.Type, SynchronizeType.Continuous); } }
public void Start() { amount = Random.Range(20, 35); float x = Random.Range(-15.0f, 15.0f); float y = Random.Range(-20.0f, 20.0f); float z = Random.Range(-180.0f, 180.0f); transform.rotation = Quaternion.Euler(x, y, z); controller = GameObject.Find("UpgradeController").GetComponent <UpgradeController>(); }
// Use this for initialization void Start() { if (instance != null) { Debug.LogError("Обнаружено два контроллера апгрейдов на сцене"); } else { instance = this; } }
private void Start() { UpgradeController = GameObject.FindWithTag("UpgradeController").GetComponent <UpgradeController>(); UpgradeController.OnMoveSpeed += IncreaseMoveSpeed; Compass = GameObject.FindWithTag("Compass"); this.singleplay = false; rb = GetComponent <Rigidbody>(); stamina = maxStamina; }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
private void Start() { if (UpgradeController.GetSoundStatus() == 0) { StartAmiente(); } else { StopAmbiente(); } }
private void Start() { if (UpgradeController.GetSoundStatus() == 0) { StartMenuSound(); } else { StopMenuSound(); } }
public bool BuyUpgrade(PartTypes type, UpgradeController upgrade) { if (HasMoney(upgrade.Price)) { _model.money -= upgrade.Price; GetPart(type).ApplyUpgrade(upgrade); return(true); } return(false); }
public void UpdateShieldBar() { if (player == null) { player = GameManager.instance.GetPlayer().GetComponent<PlayerController>(); upgrader = player.GetComponent<UpgradeController>(); } float shieldPct = (player.Shield / player.MaxShield) * 100; shieldbarXPos = -shieldbarRect.height + ((shieldPct / 100) * shieldbarRect.height); }
public void UpdateExperienceBar() { if (player == null) { player = GameManager.instance.GetPlayer().GetComponent<PlayerController>(); upgrader = player.GetComponent<UpgradeController>(); } float expPct = (player.Experience / player.MaxExperience) * 100; experiencebarXPos = -experiencebarRect.width + ((expPct / 100) * experiencebarRect.width); }
public bool SufficientFunds(UpgradeController u) { if (u.GoldCost > PlayerPrefs.GetInt("Gold") || u.FabricCost > PlayerPrefs.GetInt("Fabric") || u.MetalCost > PlayerPrefs.GetInt("Metal") || u.WoodCost > PlayerPrefs.GetInt("Wood")) { return(false); } return(true); }
private void Start() { if (UpgradeController.GetSoundStatus() == 0) { StartDefeat(); } else { StopDefeat(); } }
// InGameMenu inGameMenu; private void Awake() { dazzaRB = GetComponent <Rigidbody2D>(); // inGameMenu = FindObjectOfType<InGameMenu>().GetComponent<InGameMenu>(); gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>(); powerUpController = transform.GetComponent <PowerUpController>(); upgradeController = gameController.GetComponent <UpgradeController>(); gameData = GameObject.Find("DataController").GetComponent <GameData>(); inGameMenu = FindObjectOfType <InGameMenu>().GetComponent <InGameMenu>(); }
private void Start() { print(UpgradeController.GetSoundStatus()); if (UpgradeController.GetSoundStatus() == 0) { StartShopMusic(); } else { StopShopMusic(); } }
public void UpdateHealthBar() { if (player == null) { player = GameManager.instance.GetPlayer().GetComponent<PlayerController>(); upgrader = player.GetComponent<UpgradeController>(); } float healthPct = (player.Health / player.MaxHealth) * 100; healthbarXPos = -healthbarRect.height + ((healthPct / 100) * healthbarRect.height); UpdateCriticalHealthEffect(healthPct); }
public void UpdateExperienceBar() { if (player == null) { player = GameManager.instance.GetPlayer().GetComponent <PlayerController>(); upgrader = player.GetComponent <UpgradeController>(); } float expPct = (player.Experience / player.MaxExperience) * 100; experiencebarXPos = -experiencebarRect.width + ((expPct / 100) * experiencebarRect.width); }
public void UpdateShieldBar() { if (player == null) { player = GameManager.instance.GetPlayer().GetComponent <PlayerController>(); upgrader = player.GetComponent <UpgradeController>(); } float shieldPct = (player.Shield / player.MaxShield) * 100; shieldbarXPos = -shieldbarRect.height + ((shieldPct / 100) * shieldbarRect.height); }
void Start() { UpgradeList = GameLoader.LoadUpgrades (); AcquiredUps = new List<int> (); //UpgradeList.Add (1, new MultiplierUpgrade (Products.Prod1, 5)); //UpgradeList.Add (2, new MultiplierUpgrade (Products.Prod1, 10)); //UpgradeList.Add (3, new MultiplierUpgrade (Products.Prod1, 15)); //UpgradeList.Add (4, new MultiplierUpgrade (Products.Prod1, 20)); //UpgradeList.Add (5, new CycleReduceUpgrade (Products.Prod1, 0.5f)); //UpdateUpgrdList (); Instance = this; if (Instance == null) Debug.LogError ("Failed to set Instance Of UpgradeController"); }
void Awake() { instance = this; }
public UpgradeView( UpgradeController controller ) { _controller = controller; InitializeComponent(); }
private void AddUpgradeView() { _upgradeController = new UpgradeController(); UpgradeView huidigeUpgradeView = _upgradeController.getView(); upgradePnl.Controls.Add(huidigeUpgradeView); }
public override void OnInspectorGUI() { _upgradeController = (UpgradeController)target; _upgradeController.Workname = EditorGUILayout.TextField("Unit workname", _upgradeController.Workname); _AIndex = _upgradeController.AIndex; _A1Index = _upgradeController.A1Index; _BIndex = _upgradeController.BIndex; _B1Index = _upgradeController.B1Index; _CIndex = _upgradeController.CIndex; _C1Index = _upgradeController.C1Index; _filterFromIndex = _upgradeController.FromFilterIndex; _filterToIndex = _upgradeController.ToFilterIndex; if (GUILayout.Button("Get units upgrades")) { _getUpgardes = true; } if (_getUpgardes) { _upgradeController.GetUnitsUpgrades(); _getUpgardes = false; } if (_upgradeController.Upgrades!=null) { //From _upgrades = _upgradeController.Upgrades.ToArray(); EditorGUILayout.LabelField("From upgrade", GUILayout.ExpandWidth(false), GUILayout.Width(120)); _AIndex = EditorGUILayout.Popup(_AIndex, _upgrades); _upgradeController.A = _upgradeController.Upgrades[_AIndex]; _upgradeController.AIndex = _AIndex; //Operator from popup _filters = _upgradeController.Filters.ToArray(); EditorGUILayout.LabelField("Boolean operators", GUILayout.ExpandWidth(false), GUILayout.Width(120)); _filterFromIndex = EditorGUILayout.Popup(_filterFromIndex, _filters); _upgradeController.CurrentFromFilter = _upgradeController.Filters[_filterFromIndex]; _upgradeController.FromFilterIndex = _filterFromIndex; // if (_upgradeController.CurrentFromFilter != "NONE") { _BIndex = EditorGUILayout.Popup(_BIndex, _upgrades); _upgradeController.B = _upgradeController.Upgrades[_BIndex]; _upgradeController.BIndex = _BIndex; if (_upgradeController.CurrentFromFilter == "AND(_OR_)" || _upgradeController.CurrentFromFilter == "OR(_AND_)" || _upgradeController.CurrentFromFilter == "AND_AND_") { _CIndex = EditorGUILayout.Popup(_CIndex, _upgrades); _upgradeController.C = _upgradeController.Upgrades[_CIndex]; _upgradeController.CIndex = _CIndex; } } //To EditorGUILayout.LabelField("Until upgrade", GUILayout.ExpandWidth(false), GUILayout.Width(120)); _A1Index = EditorGUILayout.Popup(_A1Index, _upgrades); _upgradeController.A1 = _upgradeController.Upgrades[_A1Index]; _upgradeController.A1Index = _A1Index; //Operator to popup _filters = _upgradeController.Filters.ToArray(); EditorGUILayout.LabelField("Boolean operators", GUILayout.ExpandWidth(false), GUILayout.Width(120)); _filterToIndex = EditorGUILayout.Popup(_filterToIndex, _filters); _upgradeController.CurrentToFilter = _upgradeController.Filters[_filterToIndex]; _upgradeController.ToFilterIndex = _filterToIndex; // if (_upgradeController.CurrentToFilter != "NONE") { _B1Index = EditorGUILayout.Popup(_B1Index, _upgrades); _upgradeController.B1 = _upgradeController.Upgrades[_B1Index]; _upgradeController.B1Index = _B1Index; if (_upgradeController.CurrentToFilter == "AND(_OR_)" || _upgradeController.CurrentToFilter == "OR(_AND_)" || _upgradeController.CurrentToFilter == "AND_AND_") { _C1Index = EditorGUILayout.Popup(_C1Index, _upgrades); _upgradeController.C1 = _upgradeController.Upgrades[_C1Index]; _upgradeController.C1Index = _C1Index; } } } EditorUtility.SetDirty(_upgradeController); }
// Use this for initialization void Start() { if (upgrader == null) { upgrader = GameObject.FindObjectOfType<UpgradeController>(); Debug.LogError("UpgradeController is null! Assign an UpgradeController in the inspector panel."); } }
// Use this for initialization void Start () { instance = this; gameObject.SetActive (false); }
// Use this for initialization void Start() { if (DataManager.instance.IsLoaded) //did we load a save? { GameData data = DataManager.instance.GetData(); //get saved data curHealth = data.GetHealth(); curShield = data.GetShield(); curExperience = data.GetExp(); currentLevel = data.GetLevel(); for (int i = 0; i < currentLevel; i++) { experienceRequirement *= experienceRequirementMultiplier; } transform.position = new Vector3(data.GetPosition()[0], data.GetPosition()[1], 0); } else { curHealth = maxHealth; curShield = maxShield; } bottomLeft = Camera.main.ScreenToWorldPoint(Vector3.zero); topRight = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)); weapons = GetComponentsInChildren<WeaponController>(true); upgrader = GetComponent<UpgradeController>(); }
public static void SetUpgrade(int value, UpgradeController.upgradeID id) { switch (id) { case UpgradeController.upgradeID.MAX_LIVE1: PlayerPrefs.SetInt(MAX_LIVE_UPGRADE1, value); SetCurrentLive(GetCurrentLife() + 1); SetMaxLives(GetMaxLife() + 1); break; case UpgradeController.upgradeID.MAX_LIVE2: PlayerPrefs.SetInt(MAX_LIVE_UPGRADE2, value); SetCurrentLive(GetCurrentLife() + 1); SetMaxLives(GetMaxLife() + 1); break; case UpgradeController.upgradeID.MACHINE_GUN_1: PlayerPrefs.SetInt(MG_UPGRADE_1, value); break; case UpgradeController.upgradeID.MACHINE_GUN_2: PlayerPrefs.SetInt(MG_UPGRADE_2, value); break; case UpgradeController.upgradeID.PHASER: PlayerPrefs.SetInt(PHASER_UPGRADE, value); break; case UpgradeController.upgradeID.ROCKET: PlayerPrefs.SetInt(ROCKET_UPGRADE, value); break; case UpgradeController.upgradeID.ROCKET_AMMO: PlayerPrefs.SetInt(ROCKET_AMMO, GetUpgrade(UpgradeController.upgradeID.ROCKET_AMMO) + 1); break; case UpgradeController.upgradeID.PHASER_AMMO: PlayerPrefs.SetInt(PHASER_AMMO, GetUpgrade(UpgradeController.upgradeID.PHASER_AMMO) + 1); break; case UpgradeController.upgradeID.ROCKET_AMMO_ABS: PlayerPrefs.SetInt(ROCKET_AMMO, value); break; case UpgradeController.upgradeID.PHASER_AMMO_ABS: PlayerPrefs.SetInt(PHASER_AMMO, value); break; case UpgradeController.upgradeID.X_RAY: PlayerPrefs.SetInt(X_RAY_UPGRADE, value); break; case UpgradeController.upgradeID.TURBO: PlayerPrefs.SetInt(TURBO_UPGRADE, value); break; case UpgradeController.upgradeID.SHIELD: PlayerPrefs.SetInt(SHIELD_UPGRADE, value); break; } }
public static int GetUpgrade(UpgradeController.upgradeID id) { switch (id) { case UpgradeController.upgradeID.MAX_LIVE1: return PlayerPrefs.GetInt(MAX_LIVE_UPGRADE1); case UpgradeController.upgradeID.MAX_LIVE2: return PlayerPrefs.GetInt(MAX_LIVE_UPGRADE2); case UpgradeController.upgradeID.MACHINE_GUN_1: return PlayerPrefs.GetInt(MG_UPGRADE_1); case UpgradeController.upgradeID.MACHINE_GUN_2: return PlayerPrefs.GetInt(MG_UPGRADE_2); case UpgradeController.upgradeID.PHASER: return PlayerPrefs.GetInt(PHASER_UPGRADE); case UpgradeController.upgradeID.ROCKET: return PlayerPrefs.GetInt(ROCKET_UPGRADE); case UpgradeController.upgradeID.PHASER_AMMO: return PlayerPrefs.GetInt(PHASER_AMMO); case UpgradeController.upgradeID.ROCKET_AMMO: return PlayerPrefs.GetInt(ROCKET_AMMO); case UpgradeController.upgradeID.TURBO: return PlayerPrefs.GetInt(TURBO_UPGRADE); case UpgradeController.upgradeID.X_RAY: return PlayerPrefs.GetInt(X_RAY_UPGRADE); case UpgradeController.upgradeID.SHIELD: return PlayerPrefs.GetInt(SHIELD_UPGRADE); default: return 0; } }