public void BtnRunestone() { if (isRollingInforce) { return; } if (_mainEquip == null) { return; } if (_itemRunstone != null) { _itemInfor._myState = StateInforItem.DeselectItem; _itemInfor.SetData(_itemRunstone, _slotRunestoneImg.sprite); _itemInfor.gameObject.SetActive(true); } _myBag.LoadRunestones(_groupRunestones, _levelEquipment); }
private void OnEnable() { UpgradeBag.OnBtnClick += BtnItemInforClick; _myBag.LoadRunestones(-1); ResetRunestoneSelected(); }