protected override void OnInstall() { Updater.AddUpdate("WeaponSprintBase", new Action <float>(this.OnUpdate), false); base.OnAttackStartStartAction = new Action(this.OnAttackStartStart); base.OnAttackStartEndAction = new Action(this.OnAttackStartEnd); base.OnInstall(); }
public void Init(EntityBase entity) { this.m_Entity = entity; this.InitHittedWhiteCurve(); this.InitHittedAnimation(); object[] args = new object[] { this.m_Entity.m_EntityData.CharID }; Updater.AddUpdate(Utils.FormatString("{0}.HitEdit", args), new Action <float>(this.OnUpdate), false); }
private void OnEnable() { if (!this.bInit) { Updater.AddUpdate("EntityAttackBase", new Action <float>(this.UpdateProcess), false); this.bInit = true; } }
protected override void OnInstall() { this.attack_delaytime = float.Parse(base.m_SkillData.Args[0]); this.hitratio = float.Parse(base.m_SkillData.Args[1]); this.range = float.Parse(base.m_SkillData.Args[2]); this.range = 10f; this.CreateSkillAlone(); Updater.AddUpdate("SkillAlone1043", new Action <float>(this.OnUpdate), false); }
public BodyMaskCamera(EntityBase entity) { this.m_Entity = entity; if (!this.m_Entity.IsSelf) { object[] args = new object[] { this.m_Entity.m_EntityData.CharID }; Updater.AddUpdate(Utils.FormatString("{0}.BodyMaskCamera", args), new Action <float>(this.OnUpdate), false); } }
public void Begin() { if (!this.bInit) { this.bInit = true; this.starttime = Updater.AliveTime; Updater.AddUpdate("CameraStartCtrl", new Action <float>(this.OnUpdate), false); } }
protected override void OnOpen() { IProxy proxy = Facade.Instance.RetrieveProxy("NetDoingProxy"); this.mTransfer = proxy.Data as NetDoingProxy.Transfer; this.mCanvasGroup.alpha = 0f; this.seq_delay = TweenSettingsExtensions.SetUpdate <Sequence>(TweenSettingsExtensions.Append(TweenSettingsExtensions.AppendInterval(DOTween.Sequence(), 0.6f), ShortcutExtensions46.DOFade(this.mCanvasGroup, 0.6666667f, 1f)), true); this.SetLoading(0); this.seq_load = TweenSettingsExtensions.SetUpdate <Sequence>(TweenSettingsExtensions.SetLoops <Sequence>(TweenSettingsExtensions.AppendCallback(TweenSettingsExtensions.AppendInterval(DOTween.Sequence(), 0.5f), new TweenCallback(this, this.< OnOpen > m__0)), -1), true); Updater.AddUpdate("netdoing", new Action <float>(this.OnUpdate), true); }
protected override void OnInstall() { if (base.m_SkillData.Args.Length < 2) { object[] args = new object[] { base.m_SkillData.Args.Length }; SdkManager.Bugly_Report("SkillAlone1067.cs", Utils.FormatString("SkillAlone1067 m_SkillData.Args.Length = {0}", args)); } else if ((float.TryParse(base.m_SkillData.Args[0], out this.range) && int.TryParse(base.m_SkillData.Args[1], out this.debuffid)) && (base.m_Entity != null)) { Updater.AddUpdate("SkillAlone1067", new Action <float>(this.OnUpdate), false); } }
protected override void OnInstall() { if (base.m_Entity.IsElite) { this.distance = 5f; } Updater.AddUpdate("Weapon1082", new Action <float>(this.OnUpdate), false); base.OnAttackStartStartAction = new Action(this.OnAttackStartStart); base.OnAttackStartEndAction = new Action(this.OnAttackStartEnd); this.curve = LocalModelManager.Instance.Curve_curve.GetCurve(0x186b9); base.OnInstall(); }
protected override void OnInstall() { base.AttackEffect = "WeaponHand1066Effect"; this.redline = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>("Game/Bullet/Bullet1066_RedLine")); this.redline.SetParentNormal(base.m_Entity.m_Body.transform); this.ctrl = this.redline.GetComponent <BulletRedLineCtrl>(); this.ctrl.SetLine(true, 0f); this.time = 0f; Vector3 vector = new Vector3(MathDxx.Sin(base.m_Entity.eulerAngles.y + 90f), 0f, MathDxx.Cos(base.m_Entity.eulerAngles.y + 90f)) * 0.5f; RayCastManager.CastMinDistance(base.m_Entity.m_Body.transform.position + vector, base.m_Entity.eulerAngles.y, false, out float num); RayCastManager.CastMinDistance(base.m_Entity.m_Body.transform.position - vector, base.m_Entity.eulerAngles.y, false, out float num2); this.mindis = (num >= num2) ? num2 : num; Updater.AddUpdate("Weapon1066", new Action <float>(this.OnUpdate), false); base.OnInstall(); }
public void Init(EntityBase entity, int count, float[] angles) { this.Deinit(); this.time = 0f; for (int i = 0; i < count; i++) { GameObject child = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>("Game/Bullet/Bullet1066_RedLine")); child.SetParentNormal(entity.m_Body.transform); child.transform.localRotation = Quaternion.Euler(0f, angles[i], 0f); BulletRedLineCtrl component = child.GetComponent <BulletRedLineCtrl>(); component.SetLine(true, 0f); Vector3 vector = new Vector3(MathDxx.Sin(angles[i] + 90f), 0f, MathDxx.Cos(angles[i] + 90f)) * 0.5f; RayCastManager.CastMinDistance(entity.m_Body.transform.position + vector, entity.eulerAngles.y, false, out float num2); RayCastManager.CastMinDistance(entity.m_Body.transform.position - vector, entity.eulerAngles.y, false, out float num3); this.mindiss.Add((num2 >= num3) ? num3 : num2); this.list.Add(component); } Updater.AddUpdate("Weapon1066", new Action <float>(this.OnUpdate), false); }
public void Init(bool IgnoreTimeScale = false) { this.mIgnoreTimeScale = IgnoreTimeScale; Updater.AddUpdate("ActionBasic", new Action <float>(this.OnUpdate), IgnoreTimeScale); this.OnInit1(); }
public void Init(EntityBase entity) { this.m_Entity = entity; Updater.AddUpdate("ActionBattle", new Action <float>(this.OnUpdate), false); this.OnInits(); }
public void Init() { this.curve = LocalModelManager.Instance.Curve_curve.GetCurve(0x186a7); Updater.AddUpdate("HeroDropCtrl", new Action <float>(this.OnUpdate), false); this.action.Init(false); }
protected override void OnInstall() { this.delaytime = float.Parse(base.m_SkillData.Args[0]); Updater.AddUpdate("SkillAlone1037", new Action <float>(this.OnUpdate), false); }
public void Init() { Updater.AddUpdate("DeadGoodCtrl", new Action <float>(this.OnUpdate), false); }
protected override void OnInstall() { Updater.AddUpdate("Weapon1090", new Action <float>(this.OnUpdate), false); }
protected override void OnInstall() { this.bRotate = true; Updater.AddUpdate("Weapon5044", new Action <float>(this.OnUpdate), false); }
private void update_add() { this.update_remove(); Updater.AddUpdate("BattleUIBossHPCtrl", new Action <float>(this.OnUpdate), false); }