public KnifeCreator(KnifeCreatorData data) { _currentCoolDownForCreating = _coolDownThrow / 4; _prefab = data.KnifePrefab; _coolDownThrow = data.KnifeCreator.CoolDownPerThrow; _knifeData = data.KnifeData; Updater.AddUpdatable(this); }
public LogController(LogView logView, int health, float logSpeed) { _view = logView; _logTransform = logView.transform; logView.Collision += OnCollision; Updater.AddUpdatable(this); _health = health; _speed = logSpeed; }
public InputManager() { Updater.AddUpdatable(this); }