public void UpdateGameSessionMarshallTest()
        {
            var request    = InstantiateClassGenerator.Execute <UpdateGameSessionRequest>();
            var marshaller = new UpdateGameSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest     = UTF8Encoding.UTF8.GetString(internalRequest.Content);

            Comparer.CompareObjectToJson <UpdateGameSessionRequest>(request, jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers =
                {
                    { "x-amzn-RequestId", Guid.NewGuid().ToString() },
                    { "x-amz-crc32",      "0"                       }
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateGameSession").ResponseStructure).Execute();

            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = UpdateGameSessionResponseUnmarshaller.Instance.Unmarshall(context)
                           as UpdateGameSessionResponse;

            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        public void UpdateGameSessionMarshallTest()
        {
            var request = InstantiateClassGenerator.Execute<UpdateGameSessionRequest>();
            var marshaller = new UpdateGameSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content);                        
            Comparer.CompareObjectToJson<UpdateGameSessionRequest>(request,jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers = {
                    {"x-amzn-RequestId", Guid.NewGuid().ToString()},
                    {"x-amz-crc32","0"}
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateGameSession").ResponseStructure).Execute();
            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = UpdateGameSessionResponseUnmarshaller.Instance.Unmarshall(context)
                as UpdateGameSessionResponse;
            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        /// <summary>
        /// Initiates the asynchronous execution of the UpdateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateGameSession
        ///         operation.</returns>
        public IAsyncResult BeginUpdateGameSession(UpdateGameSessionRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return BeginInvoke<UpdateGameSessionRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Updates game session properties. This includes the session name, maximum player count
        /// and the player session creation policy, which either allows or denies new players
        /// from joining the session. To update a game session, specify the game session ID and
        /// the values you want to change. If successful, an updated <a>GameSession</a> object
        /// is returned.
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession service method.</param>
        /// 
        /// <returns>The response from the UpdateGameSession service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the game instance. Such requests should not be
        /// retried by clients without resolving the conflict.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public UpdateGameSessionResponse UpdateGameSession(UpdateGameSessionRequest request)
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return Invoke<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, unmarshaller);
        }
Example #5
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        /// <summary>
        /// Initiates the asynchronous execution of the UpdateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<UpdateGameSessionResponse> UpdateGameSessionAsync(UpdateGameSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return InvokeAsync<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }