public void UpdateGameSessionMarshallTest() { var request = InstantiateClassGenerator.Execute <UpdateGameSessionRequest>(); var marshaller = new UpdateGameSessionRequestMarshaller(); var internalRequest = marshaller.Marshall(request); var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content); Comparer.CompareObjectToJson <UpdateGameSessionRequest>(request, jsonRequest); var webResponse = new WebResponseData { Headers = { { "x-amzn-RequestId", Guid.NewGuid().ToString() }, { "x-amz-crc32", "0" } } }; var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateGameSession").ResponseStructure).Execute(); webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString()); UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse); var response = UpdateGameSessionResponseUnmarshaller.Instance.Unmarshall(context) as UpdateGameSessionResponse; InstantiateClassGenerator.ValidateObjectFullyInstantiated(response); }
public void UpdateGameSessionMarshallTest() { var request = InstantiateClassGenerator.Execute<UpdateGameSessionRequest>(); var marshaller = new UpdateGameSessionRequestMarshaller(); var internalRequest = marshaller.Marshall(request); var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content); Comparer.CompareObjectToJson<UpdateGameSessionRequest>(request,jsonRequest); var webResponse = new WebResponseData { Headers = { {"x-amzn-RequestId", Guid.NewGuid().ToString()}, {"x-amz-crc32","0"} } }; var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateGameSession").ResponseStructure).Execute(); webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString()); UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse); var response = UpdateGameSessionResponseUnmarshaller.Instance.Unmarshall(context) as UpdateGameSessionResponse; InstantiateClassGenerator.ValidateObjectFullyInstantiated(response); }
/// <summary> /// Initiates the asynchronous execution of the UpdateGameSession operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateGameSession /// operation.</returns> public IAsyncResult BeginUpdateGameSession(UpdateGameSessionRequest request, AsyncCallback callback, object state) { var marshaller = new UpdateGameSessionRequestMarshaller(); var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance; return BeginInvoke<UpdateGameSessionRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Updates game session properties. This includes the session name, maximum player count /// and the player session creation policy, which either allows or denies new players /// from joining the session. To update a game session, specify the game session ID and /// the values you want to change. If successful, an updated <a>GameSession</a> object /// is returned. /// </summary> /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession service method.</param> /// /// <returns>The response from the UpdateGameSession service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.ConflictException"> /// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Please resolve the conflict before retrying /// this request. /// </exception> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the game instance. Such requests should not be /// retried by clients without resolving the conflict. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public UpdateGameSessionResponse UpdateGameSession(UpdateGameSessionRequest request) { var marshaller = new UpdateGameSessionRequestMarshaller(); var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance; return Invoke<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Initiates the asynchronous execution of the UpdateGameSession operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<UpdateGameSessionResponse> UpdateGameSessionAsync(UpdateGameSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new UpdateGameSessionRequestMarshaller(); var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance; return InvokeAsync<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, unmarshaller, cancellationToken); }