public static void UpdateAlignerConnection(string name, string status) { Form manual = Application.OpenForms["FormManual"]; if (manual == null) { return; } TextBox tb = manual.Controls.Find(name + "Connection_tb", true).FirstOrDefault() as TextBox; if (tb == null) { return; } if (tb.InvokeRequired) { UpdateAlignerStatus_D ph = new UpdateAlignerStatus_D(UpdateAlignerConnection); tb.BeginInvoke(ph, name, status); } else { tb.Text = status; } }
public static void UpdateAlignerStatus(string name, string status) { Form manual = Application.OpenForms["FormManual"]; if (manual == null) { return; } if (manual.InvokeRequired) { UpdateAlignerStatus_D ph = new UpdateAlignerStatus_D(UpdateAlignerStatus); manual.BeginInvoke(ph, name, status); } else { StateUtil.Init(); AlignerState aligner = StateUtil.GetDeviceState(name) != null ? (AlignerState)StateUtil.GetDeviceState(name) : null; if (aligner == null) { return; } //update robot status switch (name) { case "Aligner01": Control tbA1Status = manual.Controls.Find("tbA1Status", true).FirstOrDefault() as Control; tbA1Status.Text = status; switch (status) { case "RUN": tbA1Status.BackColor = Color.Lime; break; case "IDLE": tbA1Status.BackColor = Color.Yellow; break; } break; case "Aligner02": Control tbA2Status = manual.Controls.Find("tbA2Status", true).FirstOrDefault() as Control; tbA2Status.Text = status; switch (status) { case "RUN": tbA2Status.BackColor = Color.Lime; break; case "IDLE": tbA2Status.BackColor = Color.Yellow; break; } break; } } }
public static void UpdateAlignerConnection(string name, string status) { Form manual = Application.OpenForms["FormManual"]; if (manual == null) { return; } TextBox tb = manual.Controls.Find(name + "Connection_tb", true).FirstOrDefault() as TextBox; if (tb == null) { return; } if (tb.InvokeRequired) { UpdateAlignerStatus_D ph = new UpdateAlignerStatus_D(UpdateAlignerConnection); tb.BeginInvoke(ph, name, status); } else { tb.Text = status; Button connectBtn = manual.Controls.Find(name + "Connect_btn", true).FirstOrDefault() as Button; switch (status) { case "Connected": case "Connecting": connectBtn.Enabled = false; break; default: connectBtn.Enabled = true; break; } } }