ClientData SwitchDo(GSSModel.Request.ClientData clientData) {//在创建工单的同时将逻辑数据提交到服务端处理 TaskContainerLogicData tl = clientData.Data as TaskContainerLogicData; Tasks task = tl.WorkOrder; int id = dbhandle.AddTask(task); clientData.TaskID = id; string.Format("Sync create task and run :{0}", clientData.Data.GetType().Name); if (tl.LogicData.GetType().Name != typeof(RunTask).Name) { Unlock un = tl.LogicData as Unlock;//bug 此处不能直接将object转换为json string json = un.MapObject <Unlock, UnlockLogic>().ConvertJson(); // if(clientData.Data.GetType().Name==typeof()) int code = dbhandle.InsertLogicJsonAfterTask(id, json); clientData.Data = null; if (code != StatueCode.Ok) {//未创建成功 clientData.Data = code; clientData.Message = "Error"; } else { string ret = WebServiceLib.URNolock((un.RoleId > 0 ? "2" : "1"), id.ToString()); clientData.Success = ret == "true"; string.Format("taskId=[{0}]->Unlock result:[{1}]", id, ret).Logger(); clientData.Message = ret; } return(clientData); } msgCommand cmd; RunTask rt = tl.LogicData as RunTask; clientData.Data = null; string.Format("create work order and run-> {0}", rt.Command).Logger(); string msg = string.Empty; cmd = (msgCommand)Enum.Parse(typeof(msgCommand), rt.Command); switch (cmd) { case msgCommand.GameNoticeStart: //运行公告 msg = WebServiceLib.GameNoticeStart(id.ToString()); break; default: break; } clientData.Message = msg; if (!string.IsNullOrEmpty(msg)) { clientData.Success = true; } return(clientData); }