public void InitConfig() { if (File.Exists(Application.dataPath + "/Resources/skills.txt")) { string content = UnityTool.LoadTxtFile(Application.dataPath + "/Resources/skills.txt"); config = JsonConvert.DeserializeObject <SkillConfig>(content); return; } config = AssetDatabase.LoadAssetAtPath <SkillConfig>(savePath); if (config == null) { config = new SkillConfig(); } }