Example #1
0
    // 设定使用的武器
    public void SetWeapon(IWeapon Weapon)
    {
        if (m_Weapon != null)
        {
            m_Weapon.Release();
        }
        m_Weapon = Weapon;

        // 设定武器拥有者
        m_Weapon.SetOwner(this);

        // 设定Unity GameObject的层級
        UnityTool.AttachToRefPos(m_GameObject, m_Weapon.GetGameObject(), "weapon-point", Vector3.zero);
    }