public bool InitNetWork(string _serverIp, int _serverPort) { if (string.IsNullOrEmpty(_serverIp) || _serverPort == 0) { return(false); } if (uNetSocket == null) { uNetSocket = new UnitySocket(); } if (IsConnectServer && IsSameIpAndPort(_serverIp, _serverPort)) { return(true); } IsConnectServer = uNetSocket.ConnectServer(_serverIp, _serverPort); if (IsConnectServer) { strConnectIp = _serverIp; iConnectPort = _serverPort; } return(IsConnectServer); }