public bool InitNetWork(string _serverIp, int _serverPort) { if (string.IsNullOrEmpty(_serverIp) || _serverPort == 0) { return(false); } if (uNetSocket == null) { uNetSocket = new UnitySocket(); } if (IsConnectServer && IsSameIpAndPort(_serverIp, _serverPort)) { return(true); } IsConnectServer = uNetSocket.ConnectServer(_serverIp, _serverPort); if (IsConnectServer) { strConnectIp = _serverIp; iConnectPort = _serverPort; } return(IsConnectServer); }
public NetWorkClient() { uNetSocket = null; IsConnectServer = false; strConnectIp = null; iConnectPort = 0; }
void OnGUI() { GUI.skin = mySkin; for (int i = 0; i < 4; i++) { String s = textAreaString[i * 3] + "\n" + textAreaString[i * 3 + 1] + "\n" + textAreaString[i * 3 + 2]; GUI.TextArea(new Rect(i % 2 * Screen.width / 2, i / 2 * (Screen.height / 2) + 50, 100, 60), s); textFieldString[i] = GUI.TextField(new Rect(i % 2 * Screen.width / 2 + 50, i / 2 * (Screen.height / 2), 100, 20), textFieldString[i]); if (GUI.Button(new Rect(i % 2 * Screen.width / 2, i / 2 * (Screen.height / 2), 40, 20), "连接")) { socket[i] = null; socket[i] = new UnitySocket(); socket[i].SocketConnection("127.0.0.1", 7981, this, i); socket[i].DoLogin(textFieldString[i]); } else if (GUI.Button(new Rect(i % 2 * Screen.width / 2, i / 2 * (Screen.height / 2) + 25, 40, 20), "关闭")) { if (socket[i] != null) { socket[i].close(); socket[i] = null; } } } if (GUI.Button(new Rect(Screen.width - 60, Screen.height - 30, 60, 30), "退出")) { Application.Quit(); } }
public bool Reconnect() { if (uNetSocket == null) { uNetSocket = new UnitySocket(); } IsConnectServer = uNetSocket.ConnectServer(strConnectIp, iConnectPort); return(IsConnectServer); }
public void CloseNetwork() { if (uNetSocket != null) { uNetSocket.close(); } uNetSocket = null; IsConnectServer = false; //strConnectIp = null; //iConnectPort = 0; }
public void loadPDB(string id) { UnitySocket.Send(CommandID.GETPDB); UnitySocket.Send(0); UnitySocket.Send(id); int num0 = UnitySocket.ReceiveInt(); int num1 = UnitySocket.ReceiveInt(); //print(num); Debug.Log(num0 + "|" + num1); for (int k = 0; k < num0 + num1; k++) { UnitySocket.Send(CommandID.GETPDB); UnitySocket.Send(k + 1); if (k < num0) { string sonAtoms = UnitySocket.ReceiveString(60000); Atoms += sonAtoms.Trim(); // Debug.Log("sonAtoms is: "+sonAtoms); } else { string sonClubs = UnitySocket.ReceiveString(68000); Clubs += sonClubs.Trim(); } } string [] sArray = Atoms.Split('$'); Debug.Log("length:" + sArray.Length); for (int i = 0; i < sArray.Length - 1; i++) { if (sArray[i] == "") { continue; } string [] ssArray = sArray[i].Split('#'); // Debug.Log(i+"|"+sArray[i]+"////"); float[] vect = new float[3]; float.TryParse(ssArray[0], out vect[0]); float.TryParse(ssArray[1], out vect[1]); float.TryParse(ssArray[2], out vect[2]); // for(int kk=0;kk<vect.Length;kk++) // { // Debug.Log(i+"|"+vect[kk]+"////"); // } typelist.Add(AtomModel.GetModel(ssArray[3])); alist.Add(vect); } Debug.Log(Clubs); Vector3 minPoint = Vector3.zero; Vector3 maxPoint = Vector3.zero; MoleculeModel.atomsLocationlist = alist; MoleculeModel.atomsTypelist = typelist; //MoleculeModel.bondList=ControlMolecule.CreateBondsList(alist,typelist); //Debug.Log("======================= Bond List" + MoleculeModel.bondList.ToString()); MoleculeModel.bondEPList = ControlMolecule.CreateBondsEPList(alist, typelist); MoleculeModel.bondEPSugarList = ControlMolecule.CreateBondsEPList(MoleculeModel.atomsSugarLocationlist, MoleculeModel.atomsSugarTypelist); // float [] a0=alist[0] as float[]; // MoleculeModel.cameraLocation.x=MoleculeModel.target.x=a0[0]; // MoleculeModel.cameraLocation.y=MoleculeModel.target.y=a0[1]; // MoleculeModel.target.z=a0[2]; // MoleculeModel.cameraLocation.z=a0[2]-150; // for (int i = 0; i < alist.Count; i++) { float[] position = alist[i] as float[]; minPoint = Vector3.Min(minPoint, new Vector3(position[0], position[1], position[2])); maxPoint = Vector3.Max(maxPoint, new Vector3(position[0], position[1], position[2])); } Vector3 centerPoint = minPoint + ((maxPoint - minPoint) / 2); //MoleculeModel.target = centerPoint; MoleculeModel.Offset = -centerPoint; for (int i = 0; i < alist.Count; i++) { float[] position = alist[i] as float[]; float[] vect = new float[3]; vect[0] = position[0] + MoleculeModel.Offset.x; vect[1] = position[1] + MoleculeModel.Offset.y; vect[2] = position[2] + MoleculeModel.Offset.z; alist[i] = vect; } // Debug.Log("MoleculeModel.target "+MoleculeModel.target); MoleculeModel.cameraLocation.x = MoleculeModel.target.x; MoleculeModel.cameraLocation.y = MoleculeModel.target.y; // MoleculeModel.cameraLocation.z=MoleculeModel.target.z-((maxPoint - minPoint) ).z; MoleculeModel.cameraLocation.z = MoleculeModel.target.z - ((maxPoint - minPoint)).z; //MoleculeModel.bondList=ControlMolecule.CreateBondsList(alist,typelist); MoleculeModel.bondEPList = ControlMolecule.CreateBondsEPList(alist, typelist); MoleculeModel.bondEPSugarList = ControlMolecule.CreateBondsEPList(MoleculeModel.atomsSugarLocationlist, MoleculeModel.atomsSugarTypelist); MoleculeModel.atomsnumber = alist.Count; MoleculeModel.bondsnumber = MoleculeModel.bondEPList.Count; string [] sClubArray = Clubs.Split('$'); for (int i = 0; i < sClubArray.Length - 1; i++) { string [] ssClubArray = sClubArray[i].Split('#'); float[] vect = new float[3]; vect[0] = float.Parse(ssClubArray[0]); vect[1] = float.Parse(ssClubArray[1]); vect[2] = float.Parse(ssClubArray[2]); clubLocationalist.Add(vect); float[] vectRotation = new float[3]; vectRotation[0] = float.Parse(ssClubArray[3]); vectRotation[1] = float.Parse(ssClubArray[4]); vectRotation[2] = 0f; clubRotationList.Add(vectRotation); } Debug.Log(clubRotationList.Count); }