public override IScenceType AddComponent() { IScenceType curScence = null; UnityLogic unityLogic = CommonLogicData.UnityLogic; if (unityLogic != null) { curScence = unityLogic.AddCompent(ScenceType.Room_Scene); } return(curScence); }
public static void RegisteredUnityLogic(UnityLogic unityLogic) { UnityLogic = unityLogic; }