static int _m_GetPixels(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int arrayElement = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Color[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels(arrayElement);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int arrayElement = LuaAPI.xlua_tointeger(L, 2);
                    int miplevel     = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.Color[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels(arrayElement, miplevel);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels!"));
        }
Example #2
0
        static StackObject *GetPixels_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @arrayElement = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetPixels(@arrayElement);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }