static int _m_GetPixels(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture2DArray __cl_gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int arrayElement = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Color[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels(arrayElement); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int arrayElement = LuaAPI.xlua_tointeger(L, 2); int miplevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Color[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPixels(arrayElement, miplevel); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels!")); }
static StackObject *GetPixels_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @arrayElement = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Texture2DArray instance_of_this_method = (UnityEngine.Texture2DArray) typeof(UnityEngine.Texture2DArray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetPixels(@arrayElement); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }