Example #1
0
 public static void SetFloat(string key, float value)
 {
     Prefs.SetFloat(key, value);
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #2
0
 public static void DeleteKey(string key)
 {
     Prefs.DeleteKey(key);
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #3
0
 public static void SetBool(string key, bool value)
 {
     Prefs.SetInt(key, value ? 1 : 0);
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #4
0
 public static void DeleteAll()
 {
     Prefs.DeleteAll();
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #5
0
 public static void SetString(string key, string value)
 {
     Prefs.SetString(key, value);
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #6
0
 public static void SetLong(string key, long value)
 {
     Prefs.SetString(key, value.ToString("0"));
     #if !UNITY_EDITOR
     Prefs.Save();
     #endif
 }
Example #7
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.PlayerPrefs();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Example #8
0
 public static long GetLong(string key, long defaultValue = 0)
 {
     if (HasKey(key))
     {
         var  stringValue = Prefs.GetString(key);
         long value;
         if (long.TryParse(stringValue, out value))
         {
             return(value);
         }
     }
     return(defaultValue);
 }
Example #9
0
 public static uint GetUInt(string key, uint defaultValue = 0)
 {
     if (HasKey(key))
     {
         var  stringValue = Prefs.GetString(key);
         uint value;
         if (uint.TryParse(stringValue, out value))
         {
             return(value);
         }
     }
     return(defaultValue);
 }
        int __CreateInstanceUnityEnginePlayerPrefs(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            if (gen_param_count == 1)
            {
                UnityEngine.PlayerPrefs gen_ret = new UnityEngine.PlayerPrefs();
                translator.Push(L, gen_ret);

                return(1);
            }


            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs constructor!"));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.PlayerPrefs gen_ret = new UnityEngine.PlayerPrefs();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PlayerPrefs constructor!"));
        }
Example #12
0
        private void OnSceneLoaded(ExampleOfBadOrganization arg0, LoadExampleOfBadOrganizationMode arg1)
        {
            new Thot().AddComponent <WhyUnityYouPieceOfCrap>();
            if (arg0.name != "MenuCore")
            {
                return;
            }
            SubMenu            pokeables  = SettingsUI.CreateSubMenu("Fun Times");
            BoolViewController acidShader = pokeables.AddBool("Acid Shader [SEIZURE WARNING]");

            acidShader.GetValue += delegate { return(acidShaderMode); };
            acidShader.SetValue += delegate(bool value) { acidShaderMode = value; ShittySaveSystem.SetInt("acidShaderMode", value ? 1 : 0); };
            BoolViewController spinnyBoi = pokeables.AddBool("Spinny Boi Mode");

            spinnyBoi.GetValue += delegate { return(spinnyBoiMode); };
            spinnyBoi.SetValue += delegate(bool value) { spinnyBoiMode = value; ShittySaveSystem.SetInt("spinnyBoiMode", value ? 1 : 0); };
            BoolViewController savePokeyBois = pokeables.AddBool("Spare Pokey Bois");

            savePokeyBois.GetValue += delegate { return(savePokeyBoisMode); };
            savePokeyBois.SetValue += delegate(bool value) { savePokeyBoisMode = value; ShittySaveSystem.SetInt("savePokeyBoisMode", value ? 1 : 0); };
            //BoolViewController endlessDespair = pokeables.AddBool("Void of Despair");
            //endlessDespair.GetValue += delegate { return endlessDespairMode; };
            //endlessDespair.SetValue += delegate (bool value) { endlessDespairMode = value; ShittySaveSystem.SetInt("endlessDespairMode", value ? 1 : 0); };
        }
Example #13
0
 public static bool HasKey(string key)
 {
     return(Prefs.HasKey(key));
 }
Example #14
0
 public static bool GetBool(string key, bool defaultValue = false)
 {
     return(Prefs.GetInt(key, defaultValue ? 1 : 0) > 0);
 }
Example #15
0
 public static string GetString(string key, string defaultValue = "")
 {
     return(Prefs.GetString(key, defaultValue));
 }
Example #16
0
 public static int GetInt(string key, int defaultValue = 0)
 {
     return(Prefs.GetInt(key, defaultValue));
 }
Example #17
0
 public static float GetFloat(string key, float defaultValue = 0.0f)
 {
     return(Prefs.GetFloat(key, defaultValue));
 }