static int _m_ExtInstantiate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Object __cl_gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 1) { UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.ExtInstantiate( ); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Quaternion>(L, 3)) { UnityEngine.Vector3 position; translator.Get(L, 2, out position); UnityEngine.Quaternion rotation; translator.Get(L, 3, out rotation); UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.ExtInstantiate(position, rotation); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.ExtInstantiate!")); }