static int _m_ExtInstantiate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Object __cl_gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 1)
                {
                    UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.ExtInstantiate(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Quaternion>(L, 3))
                {
                    UnityEngine.Vector3    position; translator.Get(L, 2, out position);
                    UnityEngine.Quaternion rotation; translator.Get(L, 3, out rotation);

                    UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.ExtInstantiate(position, rotation);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.ExtInstantiate!"));
        }