static int _m_Erase(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridLayout _gridLayout = (UnityEngine.GridLayout)translator.GetObject(L, 2, typeof(UnityEngine.GridLayout)); UnityEngine.GameObject _brushTarget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Vector3Int _position; translator.Get(L, 4, out _position); gen_to_be_invoked.Erase(_gridLayout, _brushTarget, _position); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ResetZPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ResetZPosition( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Flip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridBrushBase.FlipAxis _flip; translator.Get(L, 2, out _flip); UnityEngine.GridLayout.CellLayout _layout; translator.Get(L, 3, out _layout); gen_to_be_invoked.Flip(_flip, _layout); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }