public override string ToString() { string armorString = base.ToString() + ", "; armorString += Location.ToString() + ", "; armorString += DefenseValue.ToString() + ", "; armorString += DefenseModifier.ToString() + ", "; armorString += StrValue.ToString() + ", "; armorString += DexValue.ToString() + ", "; armorString += IntValue.ToString(); foreach (Type t in allowableClasses) { armorString += ", " + t.Name; } return(armorString); }
public override string ToString() { string weaponString = base.ToString() + ", "; weaponString += NumberHands.ToString() + ", "; weaponString += AttackValue.ToString() + ", "; weaponString += AttackModifier.ToString() + ", "; weaponString += DamageValue.ToString() + ", "; weaponString += DamageModifier.ToString() + ","; weaponString += StrValue.ToString() + ","; weaponString += DexValue.ToString() + ","; weaponString += IntValue.ToString() + ","; weaponString += Stability.ToString(); foreach (Type t in allowableClasses) { weaponString += ", " + t.Name; } return(base.ToString()); }