Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        proxTilePos = pontoInicial;
        proxTileRot = Quaternion.identity;

#if UNITY_ADS
        UnityAdsController.initialize();
#endif
        for (int i = 0; i < numSpawnIni; i++)
        {
            SpawnProxTile(i >= numTilesSemObs);
        }
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     UnityAdsController.initialize();
 }