// Start is called before the first frame update void Start() { proxTilePos = pontoInicial; proxTileRot = Quaternion.identity; #if UNITY_ADS UnityAdsController.initialize(); #endif for (int i = 0; i < numSpawnIni; i++) { SpawnProxTile(i >= numTilesSemObs); } }
// Start is called before the first frame update void Start() { UnityAdsController.initialize(); }