public void Attack(Unit_Control target) { int hit = 0; if (isMorale) { hit = Attack_Power / 2; } else { hit = Attack_Power; } target.Be_Hit(hit); }
public void Unit_Selected(Unit_Control unit_Control) { if (unableChoose || unit_Control.transform.tag == "Enemy") { return; } selectedUnit = unit_Control; if (selectedUnit.isCanMove) { selectedUnit.MovePointDisplay(); } if (selectedUnit.isCanAttack) { selectedUnit.AttackTargetDisplay(); } }