Example #1
0
 private void GetTargets()
 {
     targets = ut.FindUnitsWithinSearchRange(transform.gameObject, radarRange, true);  //TODO look for defense turrets too
 }
Example #2
0
 private void GetTargets()
 {
     targets = ut.FindUnitsWithinSearchRange(player, radarRange, true);  //TODO this ut function needs to return Turrets
 }