public Color getGlitchColor() { ColorWorld world = Array.Find <ColorWorld>(WorldColors, x => x == null ? false : x.world == 5); return(world != null ? world.color : Color.clear); }
public Color getWorldColor(int id) { ColorWorld world = Array.Find <ColorWorld>(WorldColors, x => x == null ? false : x.world == id); return(world != null ? world.color : Color.clear); }
public Color getColorScene() { ColorWorld world = Array.Find <ColorWorld>(WorldColors, x => x == null ? false : x.world == currentWorld); return(world != null ? world.color : Color.red); }