Example #1
0
 private void InternalSpawnEnemyRandomly(I_Map _Map, int _Count)
 {
     for (int i = 0; i < _Count; i++)
     {
         UnitEnemy enemy = GameObject.Instantiate(Resources.Load <GameObject>("Entities/Enemy"), new Vector3(0, 0, 0), Quaternion.identity).GetComponent <UnitEnemy>();
         enemy.TeleportTo(_Map.GetRandomWalkableTile());
         m_Enemies.Add(enemy);
     }
 }