Example #1
0
 private void InternalLoadEnemies(I_Map _Map, List <EnemyData> _EnemyData)
 {
     for (int i = 0; i < _EnemyData.Count; i++)
     {
         UnitEnemy enemy = GameObject.Instantiate(Resources.Load <GameObject>("Entities/Enemy"), new Vector3(0, 0, 0), Quaternion.identity).GetComponent <UnitEnemy>();
         enemy.LoadFromData(_Map, _EnemyData[i]);
         m_Enemies.Add(enemy);
     }
 }