public void SetEffect(UnitEffect effect) { Description.text = effect.GetToolTipText(); if (effect.EffectBonus > 1) { // Description.color = UI_AdrenalineRushController.ADR_Color; } if (effect.GetMaxDuration() > 0) { DurationTF.text = effect.GetDurationLeft().ToString(); DurationIcon.gameObject.SetActive(true); } else { //DurationIcon.gameObject.SetActive(false); DurationTF.text = "instant"; } }