Example #1
0
 // 넉백에 관한것이 상정되어 있지 않음
 public override void Attack()
 {
     if (attackBox[_curAttackBox].IsTouchingLayers(_target.gameObject.layer))
     {
         List <Collider2D> colliders = new List <Collider2D>();
         attackBox[_curAttackBox].OverlapCollider(filter2D, colliders);
         foreach (Collider2D collider in colliders)
         {
             if (collider.gameObject == this.gameObject)
             {
                 continue;
             }
             UnitBase unitBase = collider.gameObject.GetComponent <UnitBase>();
             if (unitBase)
             {
                 unitBase.Hit(20);
             }
         }
     }
 }
Example #2
0
    public void AttackCheck()
    {
        if (!_isAttacked && _collider.IsTouchingLayers(targetLayer))
        {
            List <Collider2D> colliders = new List <Collider2D>();
            _collider.OverlapCollider(contactFilter, colliders);
            foreach (var collider in colliders)
            {
                if (collider.gameObject == _bulletOwner.gameObject)
                {
                    continue;
                }
                UnitBase unitBase = collider.gameObject.GetComponent <UnitBase>();
                if (unitBase)
                {
                    unitBase.Hit(Random.Range(_bulletOwner.stat.minAtk, _bulletOwner.stat.maxAtk));
                    _isAttacked = true;

                    Debug.Log("bullet collision occured");
                }
            }
        }
    }