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C# (CSharp) UnitBase.ChangeState Examples
Programming Language:
C# (CSharp)
Class/Type:
UnitBase
Method/Function:
ChangeState
Examples at hotexamples.com:
1
C# (CSharp) UnitBase.ChangeState - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UnitBase.ChangeState
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetComponent(15)
Attack(7)
GetDamage(6)
Init(5)
Connect(4)
GetCurPanel(4)
ColorAvailableToBeAttackedAndNumberDamage(3)
GetType(3)
GetHP(3)
GetInfoExtended(3)
GetMaxHP(2)
GetAttribute(2)
GetAct(2)
GetPlayerData(2)
FireBullet(2)
EnterIdle(2)
DisableCanvasHover(2)
GetTerrainPenalty(2)
GetItems(2)
Damage(2)
GetCurrentHP(2)
Action(2)
CostHP(2)
Anim_OnDamage(2)
registerObserver(2)
Heal(2)
ChangeDirection(2)
Hit(2)
AddHP(2)
Build(2)
ColorAvailableToBeHealed(2)
printName(1)
GetIsAlive(1)
getUnitType(1)
GetMovementCost(1)
getUnitModel(1)
InitializeWeapons(1)
Idle(1)
GetPosition(1)
GetWeaponTarget(1)
GetUIObject(1)
GetAnim(1)
GetHPPercent(1)
ChangeState(1)
AddDestroyTarget(1)
AddState(1)
Anim_OnAttack(1)
ApplySlow(1)
AttackMeele(1)
AttackRanged(1)
Frequently Used Methods
GetComponent (15)
Attack (7)
GetDamage (6)
Init (5)
Connect (4)
GetCurPanel (4)
ColorAvailableToBeAttackedAndNumberDamage (3)
GetType (3)
GetHP (3)
GetInfoExtended (3)
Frequently Used Methods
GetMaxHP (2)
GetAttribute (2)
GetAct (2)
GetPlayerData (2)
FireBullet (2)
EnterIdle (2)
DisableCanvasHover (2)
GetTerrainPenalty (2)
GetItems (2)
Damage (2)
GetCurrentHP (2)
Action (2)
CostHP (2)
Anim_OnDamage (2)
registerObserver (2)
Heal (2)
ChangeDirection (2)
Hit (2)
AddHP (2)
Build (2)
Frequently Used Methods
GetCurrentHP (2)
Action (2)
CostHP (2)
Anim_OnDamage (2)
registerObserver (2)
Heal (2)
ChangeDirection (2)
Hit (2)
AddHP (2)
Build (2)
ColorAvailableToBeHealed (2)
printName (1)
GetIsAlive (1)
getUnitType (1)
GetMovementCost (1)
getUnitModel (1)
InitializeWeapons (1)
Idle (1)
GetPosition (1)
GetWeaponTarget (1)
GetUIObject (1)
GetAnim (1)
GetHPPercent (1)
ChangeState (1)
AddDestroyTarget (1)
AddState (1)
Anim_OnAttack (1)
ApplySlow (1)
AttackMeele (1)
AttackRanged (1)
Frequently Used Methods
ColorAvailableToBeHealed (2)
printName (1)
GetIsAlive (1)
getUnitType (1)
GetMovementCost (1)
getUnitModel (1)
InitializeWeapons (1)
Idle (1)
GetPosition (1)
GetWeaponTarget (1)
GetUIObject (1)
GetAnim (1)
GetHPPercent (1)
ChangeState (1)
AddDestroyTarget (1)
AddState (1)
Anim_OnAttack (1)
ApplySlow (1)
AttackMeele (1)
AttackRanged (1)
CanAttack (1)
ChangeAnimation (1)
CheckKey (1)
GetComponentInParent (1)
ContinueMove (1)
CureAilment (1)
DealDamage (1)
FlashingOff (1)
FlashingOn (1)
AddBuff (1)
GetAttackBase (1)
GetAvailableMovePositions (1)
setActive (1)
Example #1
0
Show file
protected void ChangeState(UnitState state) { owner.ChangeState(state); }
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