public static async Task Convert() { try { if (!Directory.Exists("RAW")) { Output.WriteLine("RAW not found! Restoring!"); //await Content.Content.RestoreAsync(); Output.WriteLine("RAW Restored!"); } if (!Directory.Exists("Database")) { Directory.CreateDirectory("Database"); } Output.WriteLine("Rebuilding"); UniqueIdGenerator.Load(); MapManager.Load(@"RAW\ini\GameMap.dat", Environment.CurrentDirectory + "\\RAW\\"); Item.ItemFactory.LoadDb(); await Task.WhenAll(MonsterDb.Load(), PortalDb.Load(), MagicTypeConverter.Load(), ItemBonusConverter.Load(), StatpointConverter.Load(), LevelExpConverter.Load()); NpcDb.Load(); await Db.SaveAsJsonAsync(SaveType.All); } catch (Exception e) { Output.WriteLine(e); Output.WriteLine("N***a, I couldn't load the Db, nor convert your old db. What the f**k are you doing?"); } }
public static async Task <bool> Load() { try { UniqueIdGenerator.Load(); LoadItems(); SquigglyDb.LoadMaps(); SquigglyDb.LoadMobs(); SquigglyDb.LoadSpawns(); SquigglyDb.LoadNpcs(); SquigglyDb.LoadLevelExp(); SquigglyDb.LoadPortals(); SquigglyDb.LoadItemBonus(); SquigglyDb.Spawn(); await Task.WhenAll(LoadStatpoints(), LoadSkills(), LoadAccounts(), LoadFloorItems(), LoadStoragePool(), LoadBoothPool()); StorageSystem.SetUpStorageSpaces(); BoothSystem.SetUpBooths(); FloorItemSystem.SetUpFloorItemSystem(); Output.WriteLine("|------------ Player Data ------------"); Output.WriteLine("|"); Output.WriteLine("|---> Accounts: " + SelectorSystem.Players.Count); Output.WriteLine("|---> Storages: " + StorageSystem.StoragePool.Count); Output.WriteLine("|---> Booths: " + BoothSystem.BoothPool.Count); Output.WriteLine("|"); Output.WriteLine("|------------ Common Data ------------"); Output.WriteLine("|"); Output.WriteLine("|---> Bots: " + GameWorld.CountBots()); Output.WriteLine("|---> Monsters: " + GameWorld.CountMonsters()); Output.WriteLine("|---> Npcs: " + GameWorld.CountNpcs()); Output.WriteLine("|---> DynamicNpcs: " + GameWorld.CountDynNpcs()); Output.WriteLine("|---> Maps: " + GameWorld.Maps.Count); Output.WriteLine("|---> FloorItems: " + FloorItemSystem.FloorItems.Count); Output.WriteLine("|---> Items: " + Collections.Items.Count); Output.WriteLine("|---> ItemBonus: " + Collections.ItemBonus.Count); Output.WriteLine("|---> LevelExp: " + Collections.LevelExps.Count); Output.WriteLine("|---> StatPoints: " + Collections.Statpoints.Count); Output.WriteLine("|---> Skills: " + Collections.Skills.Count); Output.WriteLine("|---> Portals: " + Collections.Portals.Count); Output.WriteLine("|---> Mob Drops: " + MobDropSystem.Drops.Count); await SetUpScriptingEngine(); Output.WriteLine("|-------------------------------------"); Output.WriteLine(""); GCSettings.LatencyMode = GCLatencyMode.SustainedLowLatency; YiCore.CompactLoh(); return(true); } catch (Exception ex) { Output.WriteLine(ex); return(false); } }