Example #1
0
File: NpcDb.cs Project: Pircs/Yi
 public static void Load()
 {
     Collections.Npcs.Clear();
     foreach (var file in Directory.EnumerateFileSystemEntries("RAW\\Npcs\\"))
     {
         using (var reader = new KeyValueFormat(file))
         {
             var obj = new Npc
             {
                 UniqueId = reader.Load <int>("id"),
                 Type     = reader.Load <byte>("type"),
                 Look     = reader.Load <uint>("lookface"),
                 MapId    = reader.Load <ushort>("mapid"),
                 Base     = reader.Load <byte>("base"),
                 Sort     = reader.Load <byte>("sort")
             };
             UniqueIdGenerator.Goto(obj.UniqueId, EntityType.Npc);
             obj.Location.X = reader.Load <ushort>("cellx");
             obj.Location.Y = reader.Load <ushort>("celly");
             if (obj.MapId == 0)
             {
                 continue;
             }
             if (GameWorld.Maps.ContainsKey(obj.MapId))
             {
                 Collections.Npcs.Add(obj.UniqueId, obj);
                 GameWorld.Maps[obj.MapId].LoadInEntity(obj);
             }
         }
     }
     DynamicNpcDb.Load();
 }
Example #2
0
        public static void Load()
        {
            var count = 100000;

            foreach (var file in Directory.EnumerateFileSystemEntries("RAW\\DynNpcs\\"))
            {
                using (var reader = new KeyValueFormat(file))
                {
                    var map = reader.Load <int>("Map");
                    if (map > 5000)
                    {
                        continue;
                    }

                    var obj = new DynamicNpc
                    {
                        UniqueId     = count,
                        Type         = reader.Load <byte>("Action"),
                        Look         = reader.Load <uint>("Look"),
                        MapId        = reader.Load <ushort>("Map"),
                        MaximumHp    = reader.Load <ushort>("HP"),
                        CurrentHp    = reader.Load <ushort>("HP"),
                        Base         = reader.Load <byte>("Base"),
                        Sort         = reader.Load <byte>("Sort"),
                        Defense      = reader.Load <ushort>("Defense"),
                        MagicDefense = reader.Load <ushort>("MDefense")
                    };

                    UniqueIdGenerator.Goto(obj.UniqueId, EntityType.DynamicNpc);
                    obj.Location.X = reader.Load <ushort>("X");
                    obj.Location.Y = reader.Load <ushort>("Y");

                    if (obj.MapId == 0)
                    {
                        continue;
                    }
                    if (GameWorld.Maps.ContainsKey(obj.MapId))
                    {
                        Collections.Npcs.Add(obj.UniqueId, obj);
                        GameWorld.Maps[obj.MapId].LoadInEntity(obj);
                    }
                    count++;
                }
            }
            ShopDb.LoadShops();
        }