private void PlayAmbienceSound() { if (Player.IsSubmerged) { playerWasSubmerged = true; SurfaceAmbience.stop(); BreathingSound.stop(); UnderwaterAmbience.play(true); } else { UnderwaterAmbience.stop(); SurfaceAmbience.play(true); if (playerWasSubmerged) { BreathingSound.play(); playerWasSubmerged = false; } } }