void Start() { // 初期化. m_VictoryOrDefeat = VictoryOrDefeat.Draw; m_SetAvailableManager = true; m_PassCount = 0; m_TurnCount = 1; m_Log = GameObject.Find("Log").GetComponent<Log>(); m_VictoryOrDefeatText = GameObject.Find("VictoryOrDefeat").GetComponent<VictoryOrDefeatText>(); m_GameSet.Add (GameObject.Find("PanelFront")as GameObject); m_GameSet.Add (GameObject.Find("PanelBG") as GameObject); m_GameSet.Add (GameObject.Find("Result") as GameObject); ui = GameObject.Find ("Text").GetComponent<Ui>(); m_TurnWait = false; gameInfo = GameObject.Find ("GameInfo").GetComponent<GameInfo>(); // タイル配置. int count = 0; Vector3 tilePos = Vector3.zero; for (int row = 0; row < ROW; row++) { m_Tile.GetComponent<Tile>().Row = row; for(int column = 0; column < COLUMN; column++) { tilePos = new Vector3((m_Tile.transform.localScale.x + MARGE) * row, (m_Tile.transform.localScale.y + MARGE)* column, 0); if(m_Tile != null) { m_TileArray[count] = (GameObject)GameObject.Instantiate(m_Tile, tilePos, Quaternion.identity); m_TileArray[count].name = "" + (row+1) + (column+1); m_TileArray[count].GetComponent<Tile>().Num = count; m_TileArray[count].GetComponent<Tile>().Column = column; } count++; } } // 石配置. m_StoneList.Add (CreateStone(MatrixPos(ROW/2 -1, COLUMN/2 - 1),false)); m_StoneList [0].name = "stone0"; m_TileArray[MatrixBox(ROW/2 -1, COLUMN/2 - 1)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (ROW/2 -1, COLUMN/2 - 1)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (ROW/2 -1, COLUMN/2 - 1)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [0].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(ROW/2 -1, COLUMN/2),true)); m_StoneList [1].name = "stone1"; m_TileArray[MatrixBox(ROW/2 -1, COLUMN/2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (ROW/2 -1, COLUMN/2)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (ROW/2 -1, COLUMN/2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [1].GetComponent<Stone> ().StoneColor = true; m_StoneList.Add (CreateStone(MatrixPos(ROW/2, COLUMN/2 - 1),true)); m_StoneList [2].name = "stone2"; m_TileArray[MatrixBox(ROW/2, COLUMN/2 - 1)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (ROW/2, COLUMN/2 - 1)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (ROW/2, COLUMN/2 - 1)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [2].GetComponent<Stone> ().StoneColor = true; m_StoneList.Add (CreateStone(MatrixPos(ROW/2, COLUMN/2),false)); m_StoneList [3].name = "stone3"; m_TileArray[MatrixBox(ROW/2, COLUMN/2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (ROW/2, COLUMN/2)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (ROW/2, COLUMN/2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [3].GetComponent<Stone> ().StoneColor = false; /* m_StoneList.Add (CreateStone(MatrixPos(3, 3),true)); m_StoneList [0].name = "stone0"; m_TileArray[MatrixBox(3,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 3)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (3, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [0].GetComponent<Stone> ().StoneColor = true; m_StoneList.Add (CreateStone(MatrixPos(2, 2),false)); m_StoneList [1].name = "stone1"; m_TileArray[MatrixBox(2,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 2)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (2, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [1].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(2, 3),false)); m_StoneList [2].name = "stone2"; m_TileArray[MatrixBox(2,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 3)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (2, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [2].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(2, 4),false)); m_StoneList [3].name = "stone3"; m_TileArray[MatrixBox(2,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 4)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (2, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [3].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(3, 2),false)); m_StoneList [4].name = "stone4"; m_TileArray[MatrixBox(3,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 2)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (3, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [4].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(3, 4),false)); m_StoneList [5].name = "stone5"; m_TileArray[MatrixBox(3,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 4)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (3, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [5].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(4, 2),false)); m_StoneList [6].name = "stone6"; m_TileArray[MatrixBox(4,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 2)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (4, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [6].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(4, 3),false)); m_StoneList [7].name = "stone7"; m_TileArray[MatrixBox(4,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 3)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (4, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [7].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(4, 4),false)); m_StoneList [8].name = "stone8"; m_TileArray[MatrixBox(4,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 4)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (4, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [8].GetComponent<Stone> ().StoneColor = false; */ /* m_StoneList.Add (CreateStone(MatrixPos(3, 3),true)); m_StoneList [0].name = "stone0"; m_TileArray[MatrixBox(3,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 3)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (3, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [0].GetComponent<Stone> ().StoneColor = true; m_StoneList.Add (CreateStone(MatrixPos(2, 2),true)); m_StoneList [1].name = "stone1"; m_TileArray[MatrixBox(2,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 2)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (2, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [1].GetComponent<Stone> ().StoneColor = false; // m_StoneList.Add (CreateStone(MatrixPos(2, 3),false)); m_StoneList [2].name = "stone2"; m_TileArray[MatrixBox(2,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 3)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (2, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [2].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(2, 4),true)); m_StoneList [2].name = "stone3"; m_TileArray[MatrixBox(2,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (2, 4)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (2, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [2].GetComponent<Stone> ().StoneColor = false; // m_StoneList.Add (CreateStone(MatrixPos(3, 2),false)); m_StoneList [4].name = "stone4"; m_TileArray[MatrixBox(3,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 2)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (3, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [4].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(3, 4),false)); m_StoneList [3].name = "stone5"; m_TileArray[MatrixBox(3,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (3, 4)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (3, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [3].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(4, 2),true)); m_StoneList [4].name = "stone6"; m_TileArray[MatrixBox(4,2)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 2)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (4, 2)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [4].GetComponent<Stone> ().StoneColor = false; // m_StoneList.Add (CreateStone(MatrixPos(4, 3),false)); m_StoneList [7].name = "stone7"; m_TileArray[MatrixBox(4,3)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 3)].GetComponent<Tile> ().StoneColor = false; m_TileArray [MatrixBox (4, 3)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [7].GetComponent<Stone> ().StoneColor = false; m_StoneList.Add (CreateStone(MatrixPos(4, 4),true)); m_StoneList [5].name = "stone8"; m_TileArray[MatrixBox(4,4)].GetComponent<Tile>().Stone = true; m_TileArray [MatrixBox (4, 4)].GetComponent<Tile> ().StoneColor = true; m_TileArray [MatrixBox (4, 4)].GetComponent<Tile> ().StoneNum = m_StoneList.Count-1; m_StoneList [5].GetComponent<Stone> ().StoneColor = false; */ SetAvailable (false); // ターンの設定 初期は黒. m_TurnManager = false; // Debug.Log ("boardHistory" + BoardHistory.Count); BoardLog (false); ui.SendMessage("SetText"); }