// Start is called before the first frame update void Start() { UIbackground.gameObject.SetActive(false); UImanager.allUIoff(); hashcode.GetComponent <Text>().text = user.hashcode.ToString(); List <Dictionary <string, object> > data = CSVReader.Read("cardData"); // data[cardNum]["cardNUM"] : 0~4 // data[cardNum]["cardName"] : 카드이름 // data[cardNum]["boothName"] : 부스이름 // data[cardNum]["script"] : 설명 //랜덤으로 카드종류 정하고 배경 출력 card_bgrd.sprite = bgrd_list[cardNum]; //Debug.Log((string) data[cardNum]["boothName"]); //API.GetComponent<api>().Post(data[cardNum]["boothName"]]); // 설명 출력 head.text = data[cardNum]["cardName"] + " 카드"; script.text = (string)data[cardNum]["script"]; //Debug.Log(data[cardNum]["boothName"]); }
void Start() { UIbackground.gameObject.SetActive(false); UImanager.allUIoff(); hashcode.GetComponent <Text>().text = user.hashcode.ToString(); }