// Start is called before the first frame update
    void Start()
    {
        int isNew = PlayerPrefs.GetInt("isNew", 1);     //새로운거인지 확인

        Scrollbar_tuto.gameObject.SetActive(false);
        if (isNew == 1)     //첫 시작이면 퀘스트 뜨게 함
        {
            UI.SetActive(true);
            //효민 - 빚쟁이 텍스트
            GameObject.Find("quest_Data").GetComponent <quest_Data>().newStart();
            PlayerPrefs.SetInt("isNew", 0);
        }

        /*
         * for(int i=0; i<twinkles.transform.childCount; i++)
         * {
         *  twinkles.transform.GetChild(i).GetComponent<Animation>().Play();
         * }*/


        activation_cost = 50000;        //양식장 확장 비용
        sending_int     = 0;
        sending_str     = "0";
        sending_limit   = 100000;
        sending_amount_repay.GetComponent <Text>().text = sending_str;
        day.GetComponent <Text>().text   = Haenyeo.day.ToString();
        money.GetComponent <Text>().text = Haenyeo.money.ToString();
        debt.GetComponent <Text>().text  = Haenyeo.debt.ToString();

        for (int i = 0; i < sea_item.Length; i++)
        {
            sea_item[i].transform.GetChild(2).GetComponent <Text>().text = sea_item[i].GetComponent <sea_item>().item_name_kor;
            sea_item[i].transform.GetChild(3).GetComponent <Text>().text = sea_item[i].GetComponent <sea_item>().farm_price.ToString();
            sea_item[i].transform.GetChild(4).GetComponent <Text>().text = sea_item[i].GetComponent <sea_item>().farm_time.ToString();
        }

        UI_manager.AllUIoff();
        if (Haenyeo.todayState == Haenyeo.TodayState.night)
        {
            Color color = new Vector4(1, 1, 1, 1);
            farm_night.color = color;
            farm_night.gameObject.SetActive(true);
            Switch.sprite = Resources.Load <Sprite>("switch_night");
        }
        else
        {
            Switch.sprite = Resources.Load <Sprite>("switch_day");
            farm_night.gameObject.SetActive(false);
        }


        PlayerPrefs.SetInt("isNew", 0);     //새로운게 아니라고 표시
    }
 public void quest_ui_close()
 {
     UI_manager.AllUIoff();
 }