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C# (CSharp) UI_Manager.AddStrike Examples
Programming Language:
C# (CSharp)
Class/Type:
UI_Manager
Method/Function:
AddStrike
Examples at hotexamples.com:
1
C# (CSharp) UI_Manager.AddStrike - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UI_Manager.AddStrike
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetCurrentUIController(8)
GameOver(7)
CreatUI(7)
Get_Button_Pressed(5)
Init(4)
GetMenu(3)
GetComponent(3)
CollectCoinOverlayOff(3)
Find_UICanvasTr(3)
INIT(2)
CheckForBestScore(2)
CollectedCoin(2)
AddScore(2)
Instance(2)
Display_Bonus_Objective(2)
HideTitleScreen(2)
ChangetText(2)
Initialize(2)
ChangeOfSelection(2)
Hide_Bonus_Objective(2)
GameOverSequence(1)
Finsh_Game(1)
GetDwellTimeIndicator(1)
GetInstance(1)
FinishTrap(1)
GameWonSequence(1)
Achievementdetermined(1)
GetUpdatedSelection(1)
Get_Course(1)
GotCoin(1)
HaveBaby(1)
FellInLove(1)
HideMainMenu(1)
HidePauseMenu(1)
HideStartLabel(1)
HideTutorial(1)
Hide_Current_Level(1)
Hide_Current_Wave(1)
Info_Refresh(1)
Ingame_camera(1)
Loading_Screen_Set_Active(1)
HideGameOverPanel(1)
EndCooldown(1)
Fail_Game(1)
CallItemDisplay(1)
ClearUI(1)
ClearSpecPath(1)
ClearPath(1)
Change_Player_UI_Colour(1)
ChangeUI(1)
Frequently Used Methods
GetCurrentUIController (8)
GameOver (7)
CreatUI (7)
Get_Button_Pressed (5)
Init (4)
GetMenu (3)
GetComponent (3)
CollectCoinOverlayOff (3)
Find_UICanvasTr (3)
INIT (2)
Frequently Used Methods
CheckForBestScore (2)
CollectedCoin (2)
AddScore (2)
Instance (2)
Display_Bonus_Objective (2)
HideTitleScreen (2)
ChangetText (2)
Initialize (2)
ChangeOfSelection (2)
Hide_Bonus_Objective (2)
GameOverSequence (1)
Finsh_Game (1)
GetDwellTimeIndicator (1)
GetInstance (1)
FinishTrap (1)
GameWonSequence (1)
Achievementdetermined (1)
GetUpdatedSelection (1)
Get_Course (1)
GotCoin (1)
Frequently Used Methods
GameOverSequence (1)
Finsh_Game (1)
GetDwellTimeIndicator (1)
GetInstance (1)
FinishTrap (1)
GameWonSequence (1)
Achievementdetermined (1)
GetUpdatedSelection (1)
Get_Course (1)
GotCoin (1)
HaveBaby (1)
FellInLove (1)
HideMainMenu (1)
HidePauseMenu (1)
HideStartLabel (1)
HideTutorial (1)
Hide_Current_Level (1)
Hide_Current_Wave (1)
Info_Refresh (1)
Ingame_camera (1)
Loading_Screen_Set_Active (1)
HideGameOverPanel (1)
EndCooldown (1)
Fail_Game (1)
CallItemDisplay (1)
ClearUI (1)
ClearSpecPath (1)
ClearPath (1)
Change_Player_UI_Colour (1)
ChangeUI (1)
Frequently Used Methods
HaveBaby (1)
FellInLove (1)
HideMainMenu (1)
HidePauseMenu (1)
HideStartLabel (1)
HideTutorial (1)
Hide_Current_Level (1)
Hide_Current_Wave (1)
Info_Refresh (1)
Ingame_camera (1)
Loading_Screen_Set_Active (1)
HideGameOverPanel (1)
EndCooldown (1)
Fail_Game (1)
CallItemDisplay (1)
ClearUI (1)
ClearSpecPath (1)
ClearPath (1)
Change_Player_UI_Colour (1)
ChangeUI (1)
ChangeBarValue (1)
CallDeathEffect (1)
CloseCredits (1)
BlockOverlay_ON (1)
BestScore (1)
BecomeChild (1)
BackToMainMenu (1)
AdoptBaby (1)
AddStrike (1)
Click (1)
CloseSettings (1)
ErrorText_Show (1)
Display_Current_Level (1)
EndGamePanel (1)
EndGame (1)
AddCoinToInventory (1)
EnablePauseMenu (1)
DrawUI (1)
Display_Current_Wave (1)
DisplayScore (1)
Example #1
0
Show file
File:
PaintingPuzzle.cs
Project:
AtlasTitanuim/VRWorkshop
private void Addstrike(Text wrongAwnser) { wrongAwnser.color = Color.red; ui_manager.AddStrike(); }
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