// Start is called before the first frame update void Start() { GameObject gameManagerObj = GameObject.Find("GameManager"); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); uiGameOverScript = GameObject.Find("GameManager").GetComponent <UI_GameOver>(); startPosition = this.transform.position; scoreCountScript = GameObject.Find("GameManager").GetComponent <ScoreCount>(); }
private void Awake() { Instance = this; transform.Find("retryBtn").GetComponent <Button_UI>().ClickFunc = () => SceneManager.LoadScene(0); Hide(); }