UIYakuItem CreateYakuItem_Yakuman(string yakuNameKey, bool doubleYakuman) { GameObject item = Instantiate(yakuItemPrefab) as GameObject; item.SetActive(true); UIYakuItem comp = item.GetComponent <UIYakuItem>(); comp.SetYakuMan(yakuNameKey, doubleYakuman); return(comp); }
UIYakuItem CreateYakuItem(string yakuNameKey, int han) { GameObject item = Instantiate(yakuItemPrefab) as GameObject; item.SetActive(true); UIYakuItem comp = item.GetComponent <UIYakuItem>(); comp.SetYaku(yakuNameKey, han); return(comp); }