//public void SetChoosen(UIWrapper btn) //{ // btn.sprite = Util.LoadSprite("Qianghua/Dynamic/bqy_1"); //} //public void SetUnChoosen(UIWrapper btn) //{ // btn.sprite = Util.LoadSprite("Qianghua/Dynamic/bqy_2"); //} // Use this for initialization void Start() { for (int i = 0; i < this.transform.childCount; ++i) { UIWrapper btn = this[this.transform.GetChild(i).name]; btns.Add(btn); btn.BindButtonClick(OnButton); } current = this.transform.GetChild(0).gameObject.GetComponent <UIWrapper>(); }
void Start() { if (null == wrapper || null == image) { return; } wrapper.BindButtonDown(btnDown); wrapper.BindButtonUp(btnUp); wrapper.BindButtonClick(btnClick); }