private void SlideTutorial() { _inTransitionState = true; float movingDistance = _canvasScaler.referenceResolution.x; UITransitions.SlideTo(new SlideUITransition( _tutorialElementsParent, _tutorialElementsParent.localPosition - new Vector3(movingDistance, 0f, 0f), _slideCurve, _slideTime, () => _inTransitionState = false )); _state++; }
public override void Play() => UITransitions.SlideTo(this);