Example #1
0
    private void HideTutorial()
    {
        _inTransitionState = true;

        UITransitions.Fade(new FadeUITransition(
                               GetComponent <CanvasGroup>(),
                               1f,
                               0f,
                               _fadeCurve,
                               _fadeTime,
                               () =>
        {
            _inTransitionState = false;
            gameObject.SetActive(false);
            _cameraUI.SetActive(true);
        }
                               ));

        _state++;
    }
Example #2
0
 public override void Play() => UITransitions.Fade(this);