private void HideTutorial() { _inTransitionState = true; UITransitions.Fade(new FadeUITransition( GetComponent <CanvasGroup>(), 1f, 0f, _fadeCurve, _fadeTime, () => { _inTransitionState = false; gameObject.SetActive(false); _cameraUI.SetActive(true); } )); _state++; }
public override void Play() => UITransitions.Fade(this);