public void touchOnPasiva()
    {
        if (somethingTouched)
        {
            return;
        }

        chosenMask = 1;
        pasivaAgresiva.fadeOut();
        agresiva.fadeOut();
        pasiva.fadeOut();
        asertiva.fadeOut();
        somethingTouched = true;
        //syncCanvas.SetActive (true);
        if (myTurn)
        {
            state = 1;
            botonOK.scaleIn();
        }
        else
        {
            syncCanvas.SetActive(true);
            state = 2;
        }
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (remaining > 0.0f)
     {
         remaining -= Time.deltaTime;
         if (remaining <= 0.0f)
         {
             if (fadeType == FadeType.ToOpaque)
             {
                 textAndImageFader.fadeIn();
             }
             else
             {
                 textAndImageFader.fadeOut();
             }
         }
     }
 }
Example #3
0
 // Update is called once per frame
 void Update()
 {
     if (state == 0)
     {
         // do nothing
     }
     if (state == 1)
     {
         textAndImage.fadeIn();
         state = 2;
     }
     if (state == 2)
     {
         timer += Time.deltaTime;
         if (timer > (showingTime / 2.0f))
         {
             timer = 0.0f;
             state = 3;
         }
     }
     if (state == 3)
     {
         textAndImage.fadeOut();
         state = 4;
     }
     if (state == 4)
     {
         timer += Time.deltaTime;
         if (timer > (showingTime / 2.0f))
         {
             timer = 0.0f;
             state = 0;
             Destroy(this.gameObject);
         }
     }
 }