public void startType3Aux(Task w)
    {
        w.isWaitingForTaskToComplete = true;
        waiter = w;
        state  = 0;
        timer  = 0.0f;
        flechaFader.Start();
        flechaFader.setFadeValue(0.0f);
        textFader.Start();
        textFader.setOpacity(0.0f);
        agresiva.Start();
        pasiva.Start();
        pasivaAgresiva.Start();
        asertiva.Start();
        agresiva.reset();
        pasiva.reset();
        pasivaAgresiva.reset();
        asertiva.reset();
        somethingTouched = false;
        fader.fadeIn();
        myTurn = gameController.playerTurn == gameController.localPlayerN;
        for (int i = 0; i < resultMasks.Length; ++i)
        {
            resultMasks [i].reset();
        }
        agresiva.fadeIn();
        pasiva.fadeIn();
        pasivaAgresiva.fadeIn();
        asertiva.fadeIn();

        botonOK.reset();
        botonOK.scaleOutImmediately();
    }
Example #2
0
    // Use this for initialization
    public void Start()
    {
        state = 1;
        timer = 0.0f;
        textAndImage.Start();

        int    i       = Random.Range(0, stringsInBubble.Length);
        string laQueNo = stringsInBubble [i];

        emotionText.rosetta = rosetta;

        int k;

        int match = 0;

        for (k = 0; k < emotionText.nItems(); ++k)
        {
            string emotionTextk = emotionText.getString(k);
            if (emotionTextk.Equals(stringsInBubble [i]))
            {
                match = k;
                break;
            }
        }

        if (k < emotionText.nItems())
        {
            icon.texture = emotionTexture [match];
            text.text    = emotionText.getString(match);
        }
        else
        {
            Destroy(this.gameObject);
            Debug.Log("Emotion not found: " + laQueNo);
            icon.enabled = false;
            text.enabled = false;
        }
    }