Example #1
0
    public IEnumerable <ManagerProgress> Initialize()
    {
        LoadConfig();
        uiRoot = UIRoot.Create();
        GameObject temSys = GameObject.Find("EventSystem");

        if (temSys == null)
        {
            temSys = new GameObject("EventSystem");
            temSys.AddComponent <EventSystem>();
            temSys.AddComponent <StandaloneInputModule>();
        }
        yield return(new ManagerProgress(1f, ""));
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     UIRoot.Create().Init();
     Hades.UI.Scene.TestWidget.Create().PushLayout();
 }