public IEnumerable <ManagerProgress> Initialize() { LoadConfig(); uiRoot = UIRoot.Create(); GameObject temSys = GameObject.Find("EventSystem"); if (temSys == null) { temSys = new GameObject("EventSystem"); temSys.AddComponent <EventSystem>(); temSys.AddComponent <StandaloneInputModule>(); } yield return(new ManagerProgress(1f, "")); }
// Use this for initialization void Start() { UIRoot.Create().Init(); Hades.UI.Scene.TestWidget.Create().PushLayout(); }